Nodes/ComfyUI_Isulion Random Prompt Generator/๐Ÿฆ Isulion Animal Selector
ComfyUI Node

๐Ÿฆ Isulion Animal Selector

A 100-animal dropdown for when you can't decide what to draw

By IsulionยทCreated 2 years agoยทUpdated 3 days agoยท 41
๐Ÿฆ Isulion Animal Selector
    • animal
    • seed
    โ—„randomizeโ–พโ–บ
    โ—„seed0โ–บ
    โ—„animalโ–พโ–บ

    The Isulion Animal Selector is the most honest node in the pack: a dropdown of 100 animal names, a randomize switch, and a seed. Pick "Lion" or hit random, and out comes the animal as a string. That's the entire feature set, and it's exactly as useful as it sounds - which is to say, surprisingly useful if you do wildlife or creature prompts.

    The pitch is simple. Most animal-prompt generators give you one animal and call it a day; this one gives you a real vocabulary. The list runs from the domesticated (Dog, Cat, Horse) through the classic wildlife (Lion, Tiger, Elephant, Wolf) to the genuinely deep cuts (Platypus, Echidna, Magpie, Jellyfish, Hummingbird, Snail). If you're building a batch of creature images or a bestiary-style project, hitting random and seeing what comes out is a decent idea engine.

    Inputs and outputs

    Three inputs, two outputs, zero surprises:

    • animal - the 100-entry dropdown, your manual override.
    • randomize - enable/disable. Enabled, it draws a random species; disabled, the dropdown value passes through verbatim.
    • seed - INT, default 0. Same pack convention as every sibling node: seed > 0 gives you a reproducible draw; seed 0 rolls a fresh one.

    Outputs are animal (the species name as a STRING) and seed (the INT actually used). The node returns the bare name - "Octopus", not "an octopus in a reef" - so it's a component for your prompt-builder chain, not a complete prompt. Wire it through a text-concat node alongside a location, behavior, and style, or pair it with its sibling Isulion Animal Behavior Generator, which is exactly the workflow this pack was designed around.

    The good, the meh, and the gotcha

    Good: 100 entries with no install cost, and the seed output makes it genuinely reproducible - roll "Axolotl", love it, feed the seed back and keep it. Meh: for a "random animal" tool, the randomness is uniform across the list, so you're as likely to roll "Snail" as "Lion". If you want dramatic or majestic animals most of the time, you'll be clicking the dropdown a lot. The gotcha is the same one every simple generator in this pack shares: it emits a bare noun, so dropping it alone into a text encoder produces a picture of a single floating animal on a gray background. Build the surrounding words yourself - location, action, lighting - and it earns its keep.

    Install

    Standard for the pack: ComfyUI Manager โ†’ search "Isulion", or git clone https://github.com/Isulion/ComfyUI_Isulion into custom_nodes/, restart. No dependencies, no model downloads - the list is baked into the node's source.

    Verdict: a tiny utility that does one thing well. It won't change your life, but if you generate animals with any frequency, it's the fastest way to inject species variety into a batch without hand-typing a new noun every run.

    CategoryArt/Styles

    Inputs (3)

    NameTypeDefaultDescription
    randomizeCOMBO2 options: enable, disable
    seedINT00โ€“999999999โ€”
    animalCOMBO100 options: Dog, Cat, Horse, Cow, Chicken, Pig, +94

    Outputs (2)

    NameTypeDescription
    animalSTRINGโ€”
    seedINTโ€”