Nodes/FoW - Light/🔍 FoW - Details Weight
ComfyUI Node

🔍 FoW - Details Weight

Turn your Details positives up without touching the text

By SirWillance·Created 2 years ago·Updated about a year ago· 5
🔍 FoW - Details Weight
  • RAW Condition
  • W8ed Detail Condition
Weight1.0

The one dial for "make the detail tags actually count"

Most of the FoW weight nodes sit on the negative side, but Details is the positive exception. The Details bucket is your highly detailed, sharp details, 4k, textured quality tags - the stuff that makes an image feel finished. FoW - Details Weight is the dial that decides how loudly that whole bucket speaks, without you rewriting or re-encoding the prompt.

It comes from SirWillance's FoW_Suite_LIGHT, the free Light tier of the "Force of Will" suite. The pack is one self-taught dev's two-month first project, MIT-licensed, and the Light tier is deliberately minimal - which for a weight node means one slider and one output. No tokenization, no per-tag control. That's the trade, and it's fine.

How it works

The mechanism is identical across every weight node in this pack, and it's just conditioning scaling:

weighted.append((tensor.clone() * Weight, metadata))

Your Detail conditioning comes in (normally from a Detail Agent / Detail Category node), every entry gets multiplied by the Weight value, and it comes out scaled as one block. Weight 1.0 is a passthrough. Below 1 damps the details slice; above 1 amplifies it. No token-level weighting exists in Light tier, so "highly detailed" and "4k" always move together.

The inputs that matter

  • RAW Condition (CONDITIONING) - the Detail conditioning to scale. Wire it from the Detail Conditioning output of a Detail Agent node, or the positive_detail output of Prompt Refiner Light.
  • Weight (FLOAT, 0–2, default 1, step 0.1) - the dial.

The single output, W8ed Detail Condition (CONDITIONING), feeds a positive Fusion node or a KSampler's positive input.

Installing it

The whole suite comes in one install:

cd ComfyUI/custom_nodes
git clone https://github.com/SirWillance/FoW_Suite_LIGHT

Restart ComfyUI and the nodes appear under "🧿 FoW - Light". ComfyUI Manager has it too - search "Force of Will Suite Light". No extra dependencies, no model downloads; it uses the CLIP your checkpoint already loads.

Where people get burned

Detail weight above 1 can quietly push a checkpoint into oversharpening or texture soup, especially on already-detail-heavy checkpoints - the image gets crunchy before it gets better. 1.1–1.3 is the sane range; go higher only if the prompt is genuinely under-detailed. And the usual caveat applies in reverse: this is a positive conditioning scale, so on distilled models running at CFG 1 it does far less than the label implies. On normal SDXL-lineage checkpoints it's one of the more useful dials in the suite, because the Details bucket is where "generic but clean" tips over into "actually finished-looking."

Category🧿 FoW - Light/🔧 Prompt Refinement/⚖️ Weighting

Inputs (2)

NameTypeDefaultDescription
RAW ConditionCONDITIONING
WeightFLOAT1.00–2

Outputs (1)

NameTypeDescription
W8ed Detail ConditionCONDITIONING