⚖️ FoW - Conditioning Weight
The master volume for your whole conditioning
- RAW Condition
- W8ed Condition Condition
The whole-graph volume knob
Every other weight node in the FoW Suite scales one of the nine categories. FoW - Conditioning Weight is the one that scales everything: feed it any conditioning - the fused positive, the fused negative, a single category, whatever - and it multiplies the entire tensor by one number. It's the master volume where the others are channel strips.
It ships in SirWillance's FoW_Suite_LIGHT, the free Light tier of the "Force of Will" suite. The author is a self-taught dev who built the pack as a two-month first project, and the whole design leans on keeping things simple and labeled. This node is the simplest of the simple: conditioning in, weight dial, conditioning out.
How it works
Same mechanism as every weight node in the pack:
weighted.append((tensor.clone() * Weight, metadata))
The CONDITIONING tensor gets multiplied entry-by-entry by the Weight value. At 1.0 it's a pure passthrough. Below 1 damps the signal, above 1 amplifies it. Because it operates on the whole tensor, you can drop it on a fully fused prompt too - which is the honest use case here. If you want to scale just one category, use that category's named weight node instead; if you want to scale the whole result, this is your knob.
The inputs that matter
- RAW Condition (CONDITIONING) - any conditioning: a fused prompt, a single category, even the output of another weight node.
- Weight (FLOAT, 0–2, default 1, step 0.1) - the dial.
The single output, W8ed Condition Condition (CONDITIONING), goes wherever the input was going.
Installing it
One install brings the whole suite:
cd ComfyUI/custom_nodes
git clone https://github.com/SirWillance/FoW_Suite_LIGHT
Restart ComfyUI and all the nodes appear under "🧿 FoW - Light". ComfyUI Manager also has it - search "Force of Will Suite Light". No requirements.txt, no model files, nothing extra to download.
Where people get burned
The trap with a master volume is that you stop tuning the individual buckets and just crank this instead. If your image is fighting itself, scaling the whole conditioning up won't fix it - it'll just make the strongest signal louder. Use it as a final trim, not as a substitute for category weights. And the standing caveat: on distilled/turbo checkpoints running at CFG 1, conditioning scales do far less than they do on SDXL-lineage models at normal CFG, because there's less contrast to push against. Also note that weights compound: if you've already got a category at 1.5 and you feed its output through this at 1.3, you're effectively at ~1.95. Keep that in mind before you chase artifacts.
Inputs (2)
| Name | Type | Default | Description |
|---|---|---|---|
| RAW Condition | CONDITIONING | — | |
| Weight | FLOAT | 1.00–2 | — |
Outputs (1)
| Name | Type | Description |
|---|---|---|
| W8ed Condition Condition | CONDITIONING | — |