Nodes/Eden.art nodesuite/Eden_Debug_Anything
ComfyUI Node Runs on cloud

Eden_Debug_Anything

Finally see what a node is actually outputting

By edenartlabΒ·Created 3 years agoΒ·Updated 6 months agoΒ· 119
Eden_Debug_Anything
  • input
  • input

The single most frustrating ComfyUI debugging moment is the mystery wire: you know a node is doing something, but you can't see what, because the thing traveling down the wire is a dict, a tensor you can't eyeball, or a value that isn't shown anywhere in the UI. Eden_Debug_Anything exists for exactly that moment. Plug any input into it, run the graph, and it prints a detailed breakdown of the value's type and contents to your ComfyUI console - then passes the value straight through so you can keep building.

It's the pack's own answer to "what the hell is this node outputting?", and once you've used it a few times you'll wonder why every pack doesn't ship one.

How it works

It's an output node (flagged OUTPUT_NODE) with a single wildcard * input and a single ANY output that passes the value through unchanged. When it runs, it prints to the console, with the detail level shaped by what it finds:

  • None - says so plainly.
  • Tensors - prints type, shape, and dtype. That's the big one: shape=torch.Size([1, 512, 512, 3]) tells you in one line whether your "image" is actually an image or a latent or a mask-shaped oddity.
  • Dictionaries - iterates every key and prints each value's type, plus shape for tensors, length for lists, and a preview for strings. Perfect for inspecting latent dicts or any node that returns structured metadata.
  • Lists/tuples - length plus the type of the first element.
  • Strings - a 50-char preview.

The console output is your ComfyUI terminal - the window where you started it, or wherever logs appear. The node itself renders nothing fancy in the UI; its output IS the log.

The workflow-saver pattern

When a workflow errors or misbehaves, the fastest diagnosis is: break the chain, insert Eden_Debug_Anything at the suspicious wire, run, read. You'll learn three things instantly: what type the value actually is (half of ComfyUI's "expected X, got Y" errors), what shape a tensor has (is it batched? does it have the channel count you assumed?), and what a dict contains (which is how you find out that your "result" node returns {"images": ...} and you've been wiring from the wrong key). Because it passes input through to output, you can even leave it in place as a permanent logging probe during development - it costs almost nothing at runtime.

Inputs and outputs

  • input - anything. Truly anything, it's wildcard-typed.
  • input (output) - the exact same value, unchanged, so you can keep the wire flowing onward.

Installing

Part of edenartlab/eden_comfy_pipelines (Eden.art nodesuite), installed once for everything:

cd ComfyUI/custom_nodes
git clone https://github.com/edenartlab/eden_comfy_pipelines.git
cd eden_comfy_pipelines
pip install -r requirements.txt

Restart ComfyUI, or ComfyUI Manager β†’ search "Eden". No models, no dependencies.

Gotchas

The main trap is forgetting where the output goes: the console, not the canvas. If you run this and see nothing, check that you're looking at your ComfyUI terminal window - and remember it only prints when the graph is actually queued and run. Also, since it's an output node, ComfyUI treats it as a terminal point; don't be surprised if it shows up as a "sink" in the graph even though it passes data through. And one more: for tensors it shows shape and dtype but not pixel values - if you need to see an image, preview it with a real preview node, not this one.

CategoryEden 🌱/debug

Inputs (1)

NameTypeDefaultDescription
input*β€”

Outputs (1)

NameTypeDescription
inputANYβ€”