Nodes/Doom_Flux_NodePack/Doom Edit Prompts
ComfyUI Node

Doom Edit Prompts

DoomFluxKontextPrompts is Doom Edit Prompts

By PeterMikhai·Created about a year ago·Updated 6 days ago· 1
Doom Edit Prompts
    • prompt
    • description
    prompt_presetРеставрация и Улучшение >> colorize this photo

    Here's the honest headline: DoomFluxKontextPrompts and Doom Edit Prompts are the same node. Same class (DoomEditPrompts), same single dropdown, same two outputs, same behavior. The pack registers the class under two names so that old workflows - written back when this node was called "Kontext" and lived in the pack's Russian prompt-engine line - keep loading without a remapping pass. This page exists because ComfyUI's registry indexes both names.

    So if you've just discovered this node, the version to reach for is Doom Edit Prompts; that's the current name. This page is for when you opened an old workflow (or an old tutorial) and found a node here that didn't exist under the name you were told to look for.

    What it does, under either name

    It's a preset shelf for image-edit prompts. The prompt_preset combo holds dozens of ready-made edit instructions grouped by category - colorize, upscale, denoise, restyle, change the background - and the two outputs hand you:

    • prompt - the edit instruction as a string
    • description - a short note on what the preset does

    You wire the prompt output into an edit-capable sampler, like the pack's DoomFlux2I2ISampler or DoomFlux1InpaintSampler, or any Qwen-Image-Edit / Klein edit graph. It also reads your own JSON presets from prompt_data/presets/, so the built-in menu is only the starting point.

    Which name should you use?

    • Starting a new workflow: add "Doom Edit Prompts" from the Doom/Prompt menu.
    • Opening an old graph: if you see DoomFluxKontextPrompts in it, leave it alone - it runs the exact same code, and any output it produces is identical to what the renamed node would give you.
    • Saving a fresh workflow: it'll record whichever name was placed, so new saves use the current one.

    The one quirk to know: in the UI the combo labels are Russian ("Реставрация и Улучшение >> colorize this photo", etc.), but the prompts that come out are English. If the label reads like a description rather than a prompt, that's by design.

    Installing it

    There's no standalone install for either name - the pack is the unit of installation:

    cd ComfyUI/custom_nodes
    git clone https://github.com/PeterMikhai/Doom_Flux_NodePack
    

    Restart ComfyUI (or install through ComfyUI Manager). No extra dependencies. The README's clone line still shows the renamed DoomAI_nodes.git; the live repo is Doom_Flux_NodePack.

    Common issues

    • "I have two nodes that do the same thing." Yes. That's the alias. Nothing is wrong with your install.
    • Preset not showing up. It's a load-time cache; add JSON to prompt_data/presets/ and restart.
    • Dropdown labels in Russian. Expected. The emitted prompts are English.

    If you already read the Doom Edit Prompts page, you have everything this one would give you. Consider this the "and here's why there are two entries in your node list" appendix.

    CategoryDoom/Prompt

    Inputs (1)

    NameTypeDefaultDescription
    prompt_presetCOMBOРеставрация и Улучшение >> colorize this photoКатегория >> промпт

    Outputs (2)

    NameTypeDescription
    promptSTRINGПромпт для редактирования
    descriptionSTRINGОписание пресета