- pose
- path
You spent ten minutes nudging a CP_PoseComposer3D into the perfect combat stance, or you extracted a great pose from a reference drawing. If you don't save it, that work evaporates the moment you change a seed. CP_SavePose writes any POSE object to disk as a .pose JSON file so you can reuse it in a future session - and, once you get it into the right folder, pick it from CP_PoseLibraryLoad's dropdown like a built-in.
How it works
It serializes the pose (the 18 COCO-18 keypoints plus canvas size) to JSON. The filename input gets .pose appended if you didn't include it, and the file lands in ComfyUI/output/poses/<name>.pose. Output is the absolute path as a string, so you can wire it into anything that wants to know where the file went.
The inputs
- pose - any
POSE: fromCP_PoseComposer3D,CP_ExtractPose,CP_PoseLibraryLoad, orCP_WarpToPose'saligned_target_pose. - filename - default
custom_pose.
One output node, one output: path.
Installing
Same pack:
cd ComfyUI/custom_nodes
git clone https://github.com/Spit8/_ComfyUI_CharacterPose
pip install -r _ComfyUI_CharacterPose/requirements.txt
Restart ComfyUI; it's under CharacterPose/Pose.
Gotchas
- The output/input folder mismatch. SavePose writes to
output/poses/, butCP_PoseLibraryLoadscans the built-in library andinput/poses/. To load a pose you saved, copy it fromoutput/poses/toComfyUI/input/poses/and reload the workflow. This is the pack's one rough seam and it bites everyone eventually. - It's an output node, so it executes whenever the graph runs - fine, but know that re-running overwrites the same-named file silently.
.poseis plain JSON, human-readable. If you're comfortable editing keypoints by hand, saved poses are easy to tweak in any text editor.
Compose once, save, and your best poses become permanent library material. Just remember the copy-to-input step.
Inputs (2)
| Name | Type | Default | Description |
|---|---|---|---|
| pose | POSE | — | |
| filename | STRING | custom_pose | — |
Outputs (1)
| Name | Type | Description |
|---|---|---|
| path | STRING | — |