ComfyUI Node
零 LLM 组装分镜 · MiniMax H3 Build Plan From Storyboard (Zero LLM) 🐑
A ComfyUI node in 🐑 MieNodes/🐑 Prompt Generator with 11 inputs and 4 outputs.
零 LLM 组装分镜 · MiniMax H3 Build Plan From Storyboard (Zero LLM) 🐑
- storyboard
- character_1
- character_2
- character_3
- character_4
- character_5
- character_6
- character_7
- character_8
- scene_1
- plan_json
- summary
- images
- assets
◄seed0►
Category🐑 MieNodes/🐑 Prompt Generator
Inputs (11)
| Name | Type | Default | Description |
|---|---|---|---|
| storyboard | MIE_STORYBOARD | 接 Load Storyboard Asset 的 storyboard 输出。 Wire the Load Storyboard Asset's storyboard output. assembly_mode=authored preserves the complete shot prompt; audio_mode=generated sends images without reference audio. | |
| seed | INT | 00–18446744073709550000 | 整数种子;per_scene_increment 模式下第 i 场 = seed+i,same_across_scenes 模式下每场都用 seed。 Integer seed; per_scene_increment = seed + i (scene i); same_across_scenes = seed every scene. |
| character_1opt | MIE_ASSET | 角色槽位 1:接 Load Character Asset 的 asset 输出;character_slot 字段决定它是哪个 Picture。 Character slot 1. The storyboard's character_slot field decides which Picture it is. | |
| character_2opt | MIE_ASSET | 角色槽位 2:接 Load Character Asset 的 asset 输出;character_slot 字段决定它是哪个 Picture。 Character slot 2. The storyboard's character_slot field decides which Picture it is. | |
| character_3opt | MIE_ASSET | 角色槽位 3:接 Load Character Asset 的 asset 输出;character_slot 字段决定它是哪个 Picture。 Character slot 3. The storyboard's character_slot field decides which Picture it is. | |
| character_4opt | MIE_ASSET | 角色槽位 4:接 Load Character Asset 的 asset 输出;character_slot 字段决定它是哪个 Picture。 Character slot 4. The storyboard's character_slot field decides which Picture it is. | |
| character_5opt | MIE_ASSET | 角色槽位 5:接 Load Character Asset 的 asset 输出;character_slot 字段决定它是哪个 Picture。 Character slot 5. The storyboard's character_slot field decides which Picture it is. | |
| character_6opt | MIE_ASSET | 角色槽位 6:接 Load Character Asset 的 asset 输出;character_slot 字段决定它是哪个 Picture。 Character slot 6. The storyboard's character_slot field decides which Picture it is. | |
| character_7opt | MIE_ASSET | 角色槽位 7:接 Load Character Asset 的 asset 输出;character_slot 字段决定它是哪个 Picture。 Character slot 7. The storyboard's character_slot field decides which Picture it is. | |
| character_8opt | MIE_ASSET | 角色槽位 8:接 Load Character Asset 的 asset 输出;character_slot 字段决定它是哪个 Picture。 Character slot 8. The storyboard's character_slot field decides which Picture it is. | |
| scene_1opt | MIE_ASSET | 场景槽位 · scene slot 1:接 Load Scene Asset 的 asset 输出;排在角色 Picture 之后。 Wire a Load Scene Asset's asset output; scenes come after all characters. Optional for assembly_mode=authored. |
Outputs (4)
| Name | Type | Description |
|---|---|---|
| plan_json | STRING | — |
| summary | STRING | — |
| images | IMAGE | — |
| assets | MIE_ASSET_ROSTER | — |