ComfyUI-OldTimeRadio
A ComfyUI extension with 25 custom nodes.
Nodes (25)
OTR_AnnouncerVoice
OTR_AudioEnhance
OTR_BatchCharacterVoices
OTR_CaptionBurn
OTR_CastLock
The one node in Old-Time Radio that ever sees your Comfy API key
OTR_CreditsRoll
Where the episode becomes one 48 kHz master
Planning every still before a single image is drawn
The node that actually draws the stills — with a cache that never lies
The freeze that turns a script into a contract
The LLM that writes the whole radio drama
MasterAudioMux
Turning a character into a prompt without breaking consistency
The CRT sheen that makes it look like it came off a transmitter
Audio-reactive scopes that know where the scene actually is
Laying every line onto the timeline
The shot list gets frozen before a single frame renders
The zero-VRAM CRT engine behind the whole aesthetic
Every clip, flattened into one silent video
This node is where your radio drama's theme music actually gets written
The dropdown panel that decides which video model plays which role
The renderer that turns a video plan into actual clips
A VRAM benchmark that measures your real model path, not a toy
A pre-flight check that lives inside your graph
ComfyUI-OldTimeRadio
Install and run it
- In ComfyUI open Extensions -> Node Manager, search old time radio, click Install.
No Node Manager? The official Windows portable ships without it. In the
portable folder run
python_embeded\python.exe -m pip install -r ComfyUI\manager_requirements.txt, then add--enable-managerto the end of themain.pyline inrun_nvidia_gpu.batand start ComfyUI with that file. ComfyUI Desktop already has it. It installed an older version? Node Manager's list can lag a release by hours. Open the pack's card, pick Latest in its version picker, then Apply Changes. - Install ffmpeg:
winget install Gyan.FFmpegon Windows,brew install ffmpegon a Mac. - Restart ComfyUI.
- Workflow -> Browse Templates -> Extensions -> Old-Time Radio, open
otr_canonical. - Press Run. The first run downloads about 12 GB. Your episode is an
.mp4in<your ComfyUI output folder>/otr/obs/.
It performs your story, not only its own. On the OTR_LedgerScriptWriter
node set source_bank to my_story and type your idea into custom_premise;
story_characters, story_plot and story_setting on the same node take the
rest. Leave them blank and the pack rolls a show of its own: tonight's news, a
public-domain book, a scene of Shakespeare, or original fiction.
It speaks English, Español, Português, Italiano, Français, हिन्दी, 日本語 and 中文. One episode_language
switch on the same node carries the writing, the voices and the captions;
apple/MULTILINGUAL.md says how each one performs.
ComfyUI Desktop and the Windows portable build ship Python 3.13, where Kokoro
runs as kokoro-onnx: it speaks all eight there, with the same phonemes the
torch build uses. The small libraries Mandarin and Japanese need install with
the pack. If an install lost them, a language roll leaves that language out,
and picking it stops the run when you press Run with the pip line that puts
them back (pip install jieba pypinyin cn2an ordered-set, pip install fugashi jaconv unidic-lite).
Change nothing else in the workflow. You need an NVIDIA card with 8 GB or more, a 16 GB
Apple Silicon Mac, or just a CPU (start ComfyUI with --cpu; slow but it works),
plus about 25 GB of free disk. No account, no API key, nothing paid. If a step
fails, Make an episode below walks through each one.
<p align="center"> <a href="https://youtu.be/AOn21EG9u-U"><img src="https://raw.githubusercontent.com/jbrick2070/ComfyUI-OldTimeRadio/main/assets/otr_episode_still.jpg" alt="A frame from THE SHIVERING GAUGE: two men over developing tanks in a film lab, drawn in the storybook-engraving style, with a speaker-labelled caption burned in. Click to watch the episode." width="760"></a> </p> <p align="center"><strong><a href="https://youtu.be/AOn21EG9u-U">Hear a complete episode first -- ninety seconds</a></strong></p> <p align="center"><em><strong>The Shivering Gauge</strong>: a film archivist and his apprentice racing vinegar syndrome through one night in the lab. Written, cast, performed, scored, drawn and cut on one machine, from a Library of Congress feed. Its sound effects are not a library: this episode ran the foley lane (<code>otr_16gb_foley</code>), where the video model generates the scene's own audio and the workflow mixes it under the voices. The default workflow draws its pictures from the audio instead; the foley lane is a 16 GB pick, not the starting point.</em></p>"Good evening. This is SIGNAL LOST."
That is how every episode opens. What follows is a radio drama nobody has heard
before: a script written on your own machine from tonight's news, a public-domain
story, a scene of Shakespeare, or nothing at all; a cast of neural voices and an
announcer; a theme composed in the musical style of wherever the story came
from; pictures to watch while you listen;
burned captions and a credit roll. One workflow, one press of Run, and a
finished .mp4 lands in your output folder.
One episode_language switch carries writing, Kokoro casting, captions and
audience-facing credits. Captions mirror the written line rather than
translating it. The admitted rows, the voice pools, and how Shakespeare and
Public Domain perform in another language are in
apple/MULTILINGUAL.md.
Every model runs on your own machine: no account, no API key, no paid service,
on NVIDIA cards and on Apple Silicon. media_archive and scifi_news_pro
read public RSS feeds when they come up, so a default run reaches the internet for tonight's
news and for the first model download and for nothing else. Paid options exist
for people who want them, and every one of them stays off until you turn it
on.
API keys (Google, OpenRouter, Comfy Cloud)
You do not need these. Local is the default. Never paste a key into a workflow widget.
Google and OpenRouter -- two ways to enter a key
Same recipe for both.
- Put the key on the first line of the
.secretfile in this pack folder. - Or keep the key in a file you already have, and put that file's full path
on the first line of the matching
.locationfile in this pack folder.
| Lane | Key file | Or point from | Also accepted |
|---|---|---|---|
| Google | google.secret | google_api_key.location | OTR_GOOGLE_API_KEY, GEMINI_API_KEY, GOOGLE_API_KEY |
| OpenRouter | openrouter.secret | openrouter_api_key.location | OPENROUTER_API_KEY |
Environment wins if more than one is set. Both files stay off git. Restart
ComfyUI after you add one. api_key.location.example in this folder is the
blank reminder.
What a Google key gets you, and the one limit that shapes it. With a key
in place the Google lane writes the script (Gemini Flash / Flash-Lite), casts
and speaks every part (Gemini TTS), scores it (Lyria) and draws every still
(Gemini image) -- a whole episode with no GPU at all: nothing loads
locally, so it runs on a laptop with no graphics card. What it does not do
by default is generate video, and the reason is worth knowing before you go
looking for the switch: on Google's paid Tier 1, every Veo model allows
2 requests a minute and 10 a day, while a single episode's video needs
run well past that ceiling. No arrangement of a Tier 1 key finishes a Veo episode, so the
shipped Google workflow, otr_google_still, composites the stills instead
(still_flat) and never calls Veo.
If your Google account is on a higher tier, turn video on yourself -- the engines are built, tested and waiting:
- Open
otr_google_stilland pickgoogle_veo_video(orgoogle_omni_video) in the three VideoDirector visual dropdowns in place ofstill_flat. OTR_GOOGLE_VEO_MODEL_IDchooses the model --veo-3.1-lite-generate-preview(cheapest),veo-3.1-fast-generate-preview,veo-3.1-generate-preview. Each has its own daily allowance, so they run out separately.- A 429 mid-episode is a quota wall, not a broken key: the run keeps its place, floors the beat to its still, and publishes anyway.
- Google's own Increase Requests tab (Cloud console → Quotas) is how the daily number goes up without waiting for Tier 2.
Comfy Cloud -- sign into the app
Sign into Comfy with a Comfy API key (the API-key option on ComfyUI's
sign-in dialog; a plain email or Google login injects no key). That is the
whole instruction. The pack reads the same
api_key_comfy_org ComfyUI's own partner nodes use, and nothing else: no
key file, no environment variable on the server. One node, 0 - Comfy
Credential, receives it and hands it on, and that node cannot fail -- so the
key never appears in an error report or in the queue history.
Headless box with no login: put the key in OTR_COMFY_API_KEY in the
environment of the machine that submits the prompt and submit through
scripts/otr_api.py, which sends it as extra_data.api_key_comfy_org
exactly as the app's sign-in would.
What those lanes turn on, and how to pick a hosted writer, is apple/CLOUD.md.
Make an episode
New to ComfyUI? This is a short read and then a button. You need a working ComfyUI (Desktop, portable or a git install -- any of them), about 25 GB of free disk -- the first run fetches roughly 12 GB of models, and an episode's working files need room too -- and one of the machines below. You do not need an account, an API key, a paid service, or any of the saved workflows further down this page: those are per-machine presets you can grow into. Installing the pack and pressing Run is the whole path.
| Your machine | What to expect on a first short episode |
|---|---|
| NVIDIA, 16 GB or more | Minutes for a one-act show. Every default is proven here, and all but the heaviest video lanes are open to you. |
| NVIDIA, 10 to 15 GB | Minutes. The defaults are proven both above and below you, so run the canonical as shipped. No pre-set workflow exists for this class yet. |
| NVIDIA, 8 GB | Minutes for the canonical (21 on an RTX 4060 laptop). Every 8 GB workflow published from a clean Node Manager install on 2026-09-27; the LTX 2.5 lanes run here too, in hours rather than minutes. Measured times are under A workflow pre-set for your machine. |
| Apple Silicon, 16 GB | It runs. Every Mac workflow published a finished episode on a 16 GB M4 on 2026-09-13 -- the writer is Qwen3.5-4B, unquantized. Open an otr_mac16_* workflow: the canonical now ships the ComfyUI-native writer, which is not yet proven on a Mac. Tens of minutes. Read apple/MAC.md first anyway: memory is unified, so an out-of-memory here can reboot the machine, and the fit has no margin for anything else running. |
| No GPU at all | About twenty minutes, and it works -- measured, not assumed. Start ComfyUI with --cpu. |
| AMD | It runs. First full episode off a Radeon on 2026-09-14 -- RDNA4 (R9700), Ubuntu 24.04, ROCm 7.2, clean pass. Still tier only, and RDNA3 / Windows / 8 GB are untested. apple/ROCM.md has the receipt and what is still open. |
Install the pack. In ComfyUI, open Extensions -> Node Manager and search
for old time radio (registry id comfyui-old-time-radio, publisher fluxus).
Or clone it into custom_nodes/:
git clone https://github.com/jbrick2070/ComfyUI-OldTimeRadio
python -m pip install -r ComfyUI-OldTimeRadio/requirements.txt
Run that pip install with ComfyUI's own Python, not a system one -- this
is the most common way an install fails, and it fails much later, as nodes that
quietly refuse to load. Python 3.10 through 3.13 are fine and speak every
language. Python 3.14 has no Kokoro voice build yet. main is the branch: it is the default and the only
one that moves. A clone that still tracks a branch other than main wants
re-cloning rather than pulling.
Put ffmpeg and ffprobe on your PATH. Both binaries, and a current
build: winget install Gyan.FFmpeg on Windows, brew install ffmpeg on a Mac.
On Debian or Ubuntu take a static build -- 22.04's apt ffmpeg is too old to
write the MP4 this pack makes -- and install one monospace font
(fonts-dejavu-core is enough) for the captions. For a non-Latin
episode_language -- Japanese or Mandarin -- also install a CJK font
(fonts-noto-cjk), or every character burns as an empty box. You do not have to check
versions yourself for the part that would waste a whole render: the pack pushes
a fifth of a second of silence through your build at the start of every run and
refuses in about a second if it cannot write the final audio, rather than at the
end. That early check covers the MUX only. Burned captions need more from
ffmpeg -- the ass filter and libx264 -- and a build without them produces a
finished, playable episode with no captions on it, which the console says out
loud. A full winget/brew/static build has everything; the imageio-ffmpeg
wheel that comes down with the requirements typically does not.
apple/INSTALL.md has the version floor and what was
measured where.
Restart ComfyUI fully and look for [OldTimeRadio] in the console and an
OldTimeRadio category in the node menu. The first restart after installing
fetches the Kokoro voices (a few hundred MB, and on Python 3.13 the ONNX model
with them) so the default voice is ready before you ever queue -- if the console
pauses on [OldTimeRadio] lines, that is what it is doing.
Load the show. Workflow → Browse Templates → Extensions → Old-Time
Radio. Open otr_canonical and press Run -- it runs on any machine. (The other entries are the same show preset
for one machine each; see A workflow pre-set for your
machine.) (If the gallery lists it but opening it fails, drag
custom_nodes/ComfyUI-OldTimeRadio/workflows/otr_canonical.json onto the canvas
instead -- same workflow, and it has happened.) You do not have to change anything: every dropdown already
holds a working value, and the ones set to roll pick for themselves, so two runs
in a row give you two different shows.
Or use it as an app. Every gallery entry carries the same simple form
(ComfyUI's app view): language, acts, cast, story bank, visual style, then the
video, image, voice, music and writer models, then the My Story fields and the
space saver. otr_app and the per-machine workflows below open straight
into it, the per-machine ones with their machine's models already chosen;
View graph shows the canvas behind it. Fill it in and press Run; the
finished episode plays in the app.
Wait, then look in <your ComfyUI output folder>/otr/obs/. The first run
downloads about 12 GB -- the writer, the music model and its text encoder, and
the Kokoro voices -- and then writes, casts, performs, scores and cuts an episode.
Later runs skip the download. On a 16 GB NVIDIA card a short episode is minutes;
on CPU it is a long wait, and that is the model working, not a hang. On an 8 GB
card the LTX 2.5 workflows are the same story in hours: a three-act foley
episode took six and a half hours on an RTX 4060, with the progress bars moving
the whole time.
The canvas shows you almost nothing until the end. No thumbnail, no player, no progress picture while it works -- and then a single still from the finished episode on the last node. The file is the real product and the folder is where it lives; the still is only there so a finished run does not look like one that did nothing. The first person outside this project to run it had no still, went looking in the UI, found nothing, and only then found the files.
That folder is the finish line, and the console tells you what
happened. obs_publish OK -> <path> names the published file.
obs_publish BLOCKED -- ... means the run SUCCEEDED and only the published
copy was withheld, because the episode's rights receipt did not clear -- the
finished episode is in otr/episodes/<episode>/. No obs_publish line at
all means the run did not finish, however green the console looked; go to
When something goes wrong.
To stop a run, press Cancel in the ComfyUI menu (or clear the queue). It
stops at the next step rather than instantly, so a long video beat finishes
first. Nothing is published, and the part-built episode stays in
otr/episodes/<episode>/.
Queue one episode at a time. The ledger that carries an episode between
nodes is held per process, so two runs in flight can read each other's. On a
machine with more than one GPU, start ComfyUI with CUDA_VISIBLE_DEVICES set to
the card you want.
The long form of the install, with the traps: apple/INSTALL.md and apple/RUN.md.
Would rather hand it to an AI agent? apple/AGENT_INSTALL.md is written for one -- Claude Code, Codex, Cursor, Gemini CLI, whatever you use -- with a prompt to paste, a verification command for every step, and the traps that waste an agent's time. It is an alternative to the path above, not a requirement: nothing here needs an agent.
The widgets worth touching
All on OTR_LedgerScriptWriter. Everything else has a considered default.
| Widget | What it does |
|---|---|
| episode_title | Blank, and the show titles itself. Anything you type becomes the title card. |
| num_characters | Speaking parts. Ships at 2. |
| act_count | 1 for a short show, 3 for a full one with act breaks. Ships at 1. This is what moves the clock -- episodes here run about one to four minutes, and three acts is roughly three times the render, not three times the fun. |
| custom_premise | A sentence or two of your own. Blank means the source decides. |
| source_bank | Where the story comes from. Ships on roll, which picks any eligible bank. |
| visual_style | How it looks. Ships on roll. The ids are in apple/STYLES.md. |
| lemmy_cameo | Whether a character named Lemmy drops by. Ships on roll, about an 11% chance. |
| episode_language | One switch. See apple/MULTILINGUAL.md. |
| asset_cleanup | What to delete from the episode's working folder once it is published: off (keep everything), partial (keep only the text files) or full (keep only the published video). Ships full: once the episode is in otr/obs, its working folder goes. See Where things land. |
episode_title and custom_premise are set on the node in graph view; the app form leaves them off and they stay blank unless you fill them there.
Pin source_bank and visual_style when you want to compare two runs; a rolled
bank and a rolled style change more than anything else you could adjust.
Randomize the models. Three Yes/No switches, all shipped off, draw the models for you. They are meant for cards with 16 GB or more:
| Switch | Node | What it draws |
|---|---|---|
| roll_video_lanes | OTR_VideoDirector | One local video lane for the whole episode, in all three video roles. |
| roll_still_models | OTR_VideoDirector | One local image model for every still. Nothing is drawn when no video lane uses a still. |
| roll_audio_engines | OTR_CastLock | One local voice engine for the whole cast and one local music engine for the theme. |
To narrow a draw, tick lanes under Video lanes to roll or models under Still models to roll; with nothing ticked, the draw uses every local model that runs here. Those two checklists sit at the bottom of the app view with the language, bank and style checklists, after Space saver.
Cloud engines are never drawn, and neither is anything this machine cannot run:
a lane whose node pack or separate install is missing, one this server's boot
does not allow, or a voice the episode's language does not offer. A lane it
draws downloads its models the first time, as if you had picked it. What was
drawn, from which list and with which seed, is recorded in the ledger
(video_lane_roll, still_model_roll, voice_engine_roll, music_engine_roll)
and named in the credits. To replay a draw, start ComfyUI with
OTR_VIDEO_LANE_SEED, OTR_STILL_MODEL_SEED, OTR_VOICE_ENGINE_SEED or
OTR_MUSIC_ENGINE_SEED set to the recorded seed; the draw is made inside
ComfyUI, so a variable set anywhere else is not seen. The same seed draws the
same model only while the same models are available to draw from.
Your own story: set source_bank (Story bank on the form) to
my_story and fill the My Story boxes: story_characters, story_plot,
story_setting and story_author (on the form: who is in it, what happens,
where and when, by). That bank exists to produce your idea rather than adapt
something. The roll can land on it like any other bank: a run that arrives
with those fields blank writes a standing premise that ships with the pack, so
it always has something to perform, and anything you type wins over it. When
the roll lands on another bank, the boxes are ignored and the log says so.
The guides that ship with it
Everything under apple/ is in the pack, whichever way you installed it. (The
folder name is historical; the guides cover every platform.)
| Page | The question it answers | |---|---| | apple/INSTALL.md | How do I get the nodes loading? | | apple/AGENT_INSTALL.md | Can an AI agent do that install for me? | | apple/RUN.md | Where does the first episode land, and what if it does not? | | apple/BANKS.md | What kind of episode do I get? | | apple/MULTILINGUAL.md | How does the language switch work? | | apple/MACHINES.md | What runs on my machine, and where do the weights come from? | | apple/WRITERS.md | Which language model writes the script? | | apple/VOICES.md | Who speaks, and which engine says it? | | apple/MUSIC.md | Why is the theme this genre, and why is there no music? | | apple/IMAGE_MODELS.md | What draws the still pictures? | | apple/VIDEO_MODELS.md | How does a beat become moving picture? | | apple/STYLES.md | How does the episode look? | | apple/UPSCALERS.md | Why is the upscale step off? | | apple/MAC.md | What is different on Apple Silicon? | | apple/ROCM.md | What is different on AMD? | | apple/RUNPOD.md | How do I rent a GPU for a lane my card cannot hold? | | apple/CLOUD.md | How do I turn on a paid writer? | | apple/EXTENDING.md | How do I add an engine, bank, writer, or language? A video lane that is only new weights is the short case, and it is a dropdown entry rather than a new workflow. | | apple/PREFLIGHT.md | Will what I built actually work? | | apple/LLM_PREFLIGHT.md | How do I add a writer LLM? |
The development record -- the bug log, the plan, generated matrices, design
notes -- also lives in apple/ in the
GitHub tree
but is not part of a Manager install (.comfyignore excludes it by name).
Nothing in this file depends on it.
What it makes
The story
Every runnable source bank rolls automatically -- My Story among them, writing the standing premise when you leave its fields blank -- and one dropdown row, custom_source_bank, is not a bank but the signpost for adding your own. Each bank is
independent -- its own story pack, its own fetch -- and each fails closed: a bad
source, a context overflow or a broken contract stops the run rather than shipping
a degraded story. The language model writes every line of prose; Python validates,
it never rewrites.
| Bank | Where the story comes from |
|---|---|
| scifi_news_pro | A live science feed, turned into science-fiction radio. |
| media_archive | Media RSS and archive items, turned into restoration-adventure episodes. |
| public_domain | A faithful radio adaptation of a public-domain source text. |
| shakespeare | A Folger scene, adapted with the author's own language carried as written. The Folger texts are noncommercial (CC BY-NC), and an episode inherits that. How another language performs that text is in apple/MULTILINGUAL.md. |
| original | No source at all: original fiction seeded from an entropy draw. |
| my_story | Your idea, characters, plot and setting. Rolled like any other bank; a blank run writes the standing premise that ships with the pack. |
The music each bank gets
Every bank has a fixed musical identity, and the composer leads every cue with it.
| Bank | Idiom |
|---|---|
| media_archive | small-group jazz quartet, relaxed swing -- brushed drums, walking upright bass, piano, tenor sax |
| original | salsa conjunto at 100 BPM, clave-driven -- congas and timbales, montuno, tumbao, brass |
| public_domain | Chicago house at 122 BPM, soulful and steady -- TR-707, rolling bass, warm piano chords |
| scifi_news_pro | Detroit techno at 128 BPM, hypnotic machine funk -- TR-909, sub bass, detuned stabs |
| shakespeare | Elizabethan consort music -- viols, recorders, lute |
| my_story | Yours. Type it into the music_style widget on OTR_StableAudioTheme: "gamelan orchestra", "surf rock", "solo cello". Blank means the house radio orchestra. |
music_style is honoured on my_story only. Every other bank keeps the idiom
in the table above whatever is typed -- the pairings are part of how each bank
sounds, and they are fixed so an episode's music matches where its story came
from.
The look
The visual styles, rolled or pinned on visual_style, live in
apple/STYLES.md. visual_storybased is minted from the
story rather than loaded from a pack -- which is why you will not find it
among the files in nodes/visual_styles/.
A style only shows where there is a picture to style. It drives the stills
and the video-diffusion lanes. The procedural lanes the canonical ships
draw their frames from the audio and never read it -- so on a default run the
style is written into the episode's filename and changes nothing you can see.
Switch a video role to a still_* or diffusion lane, or pin an image engine,
and the style starts doing its job.
The engines
The video, image, voice and music layers are each a registry of swappable engines, chosen per role from dropdowns. Whatever you pick is honoured exactly: a missing or out-of-memory engine stops the render with a named error rather than swapping in something you did not choose. No engine is ever silently swapped for another one.
That promise is about ENGINE CHOICE, and it is worth saying where it stops.
Infrastructure failures below the engines do have recovery paths, and they say
so in the log rather than in silence: if pyloudnorm cannot measure a master,
the older peak-based mastering runs instead; if no monospace font can be loaded,
the credits fall back to a bitmap font and look worse; if a voice bank cannot
serve the requested gender, casting stamps the line gender_unservable and
continues. One of them is sharper than the others: if the master WAV cannot be
written to disk, the run continues and produces a video-only episode rather
than stopping. Each of those prints what it did; none of them substitutes an
engine you did not pick.
What otr_canonical ships, and why:
- Video: procedural, audio-reactive lanes --
viz_mxc_cpu,viz_green,viz_camera-- one per role. They draw their own frames, download nothing, and run on every machine including CPU. Real video diffusion (LTX, Wan, HuMo, AnimateDiff, MiniMax H3) and thestill_*family are all one dropdown away. - Images:
z_image_turbo, sitting dormant. The procedural video lanes consume no still, so the image weights are never fetched on a default run. Switch a video role to a still-consuming lane and they download then. - Voices:
kokoroon both slots. It is the only one-click voice on every platform, which is why it is the default. The voice engines come with a Manager install, except one: the IndexTTS2 voice cloner ships in the GitHub tree only. Chatterbox assumes Windows -- it runs in its own venv and installs through a PowerShell script with no shell twin. PointOTR_CHATTERBOX_VENVat your own interpreter to run it elsewhere; nothing here has proven that path. - Music:
stable_audio_3. Commercially clean and ungated. MusicGen remains selectable and is noncommercial.
Audio is the source of truth. The script is written, cast and performed into one
frozen 48 kHz master, and that master defines the timeline; video is rendered to
fit it and muxed in last. The archival copy in otr/episodes/ keeps that audio
byte-identical; the published copy in otr/obs/ re-encodes it to AAC for players.
source bank -> LedgerScriptWriter -> LedgerFreezeCascade -> CastLock
-> character voices + announcer + theme -> SceneSequencer -> AudioEnhance
-> EpisodeAssembler ==> 48 kHz MASTER (frozen)
-> VideoDirector / ShotLock -> image prompts -> VideoRenderBatch
-> SilentComposite -> CaptionBurn -> CreditsRoll -> MasterAudioMux
==> final .mp4 in otr/obs/
Renders are deterministic for a given request hash, and every episode carries a
ledger (episode_canon.json) recording what actually ran.
The engine dropdowns live on OTR_VideoDirector (video and image roles), OTR_CastLock (the two voice slots) and OTR_StableAudioTheme (music). The writer dropdowns are on OTR_LedgerScriptWriter. You never need every weight in this workflow: one workflow ships, and its dropdowns decide what it loads.
| role | the canonical ships | what it costs |
|---|---|---|
| video | viz_mxc_cpu / viz_green / viz_camera | nothing -- they draw their own frames |
| images | z_image_turbo, dormant | nothing on a default run; those video lanes consume no still |
| voices | kokoro on both slots | fetches once, about 0.3 GiB |
| music | stable_audio_3 | fetches once |
| writer | comfy_native:gemma4-e2b-it-int8-convrot (Gemma 4 E2B, run by ComfyUI itself) | fetches once, about 4.8 GiB |
The image trap. With the procedural video lanes the z_image_turbo default
costs nothing. Pick a still_* or ltx098_low_video lane and it wakes up: a
19 GB download, and on a 16 GB Mac an out-of-memory. If you did not mean to
spend that, set the three image dropdowns to sd15 (2 GB, same job) at the
same time. Both fetch themselves; the only thing that changes is which one
you spend.
The writer is one of the biggest single downloads. The canonical ships Gemma 4
E2B run by ComfyUI's own loader: ungated, Apache-2.0, one 5.2 GB file, and
measured in episodes at about 63 tokens a second on an 8 GB RTX 4060 and 124 on
an RTX 5080 -- five to twelve times the writers it replaced. The Mac and AMD
workflows ship Qwen/Qwen3.5-4B until that path is proven there, and a
CPU-only run with the native writer has not been measured; pick Qwen in both
writer dropdowns for the measured CPU path.
apple/MACHINES.md says which other writers fit
your machine, and the pack refuses before downloading if you pick one that
will not.
A workflow pre-set for your machine
otr_canonical names no vendor anywhere and resolves your device at run time,
so it is correct as shipped on NVIDIA, Apple Silicon and CPU. If you would rather
skip the dropdowns, the pack also ships a generated workflow per machine, right
beside the canonical in Browse Templates (and in
custom_nodes/ComfyUI-OldTimeRadio/workflows/) -- one per machine class and
episode kind, named otr_<machine>_<kind>. Pick one from the menu, drag the file
onto the canvas, or open it with Workflow → Open. Never hand-edit one; each is
the canonical with its dropdowns set, regenerated from it, and checked against
it.
The tiers are named by what the episode is made of. low runs the procedural
visualiser lanes and needs no video or image weights at all. still generates
one image per beat and animates it (still_motion). video is real video
diffusion. foley is video that generates its own sound, mixed under the
voices; mime is the same render as a silent performance -- the video's
own sound carries its beats and the voices and music are muted there.
animatediff is SD 1.5 motion driven by the text prompt alone; it mints
no still. Kokoro voices on every workflow; the upscaler is off.
Each machine-tier preset opens at three acts and three characters, and the hardware proof
behind shipping was a one-act episode. The qualification run smokes every
workflow in a night, which means overriding the act count; the preset itself is
unchanged and is what you get when you open it. Both facts are true and neither
implies the other.
Every pre-set workflow scores with Stable Audio 3, the same engine the canonical opens on -- ungated, and commercially clean. The one exception is the CPU preset, which scores with MusicGen, because Stable Audio 3 declares CUDA and Metal only. MusicGen is noncommercial (see Licence), so on that preset alone, change the music dropdown on OTR_StableAudioTheme if that matters to you.
Which file to open, what each engine costs, and every hand-fetched weight: apple/MACHINES.md.
Every
shipping workflow in that table has put a finished episode into otr/obs/
on the hardware its row names, all on 2026-09-13, the day 2.0.0 was published:
the 8 GB rows on a physical RTX 4060 laptop, and again on 2026-09-27 from a
clean Node Manager install of 2.3.11 (times below); the 16 GB rows
on an RTX 5080 laptop; the Apple rows on a Mac mini M4 with 16 GB; and the CPU
row on that same 5080 laptop with
ComfyUI started in --cpu mode, the card present and unused. draft means not
yet promoted -- it is a status, not a verdict on proof: the AMD stills workflow
reads draft and has an outside tester's published episode behind it.
What the 8 GB workflows took on that clean install -- an RTX 4060 laptop, the shipped settings, three acts unless noted, each time including that workflow's own first-run downloads:
| Workflow | Time |
|---|---|
| otr_canonical (one act) | 21 min |
| otr_8gb_low | 25 min |
| otr_8gb_still | 37 min; 58 min on a longer Shakespeare story |
| otr_8gb_video | 46 min; 41 min on a rerun with the models already down |
| otr_8gb_animatediff | 1 h 41 min, after installing its node pack |
| otr_8gb_ltx25_foley | 6 h 27 min |
The story sets the clock more than the download does: the longer still run drew
47 stills where the shorter one drew 18. LTX 2.5 renders each 3.9-second clip in
about eight and a half minutes on this card, so the ltx25_* workflows are an
overnight job here, not a hung one.
scripts/otr_provision.py needs the git clone: scripts/ is not in a
Manager install. The saved workflows in workflows/ need nothing but a pick from
Browse Templates, and the weights a workflow selects download at queue time whenever the pack
can fetch them itself.
A few engines build their graph out of another pack's nodes. Those are ComfyUI
node packs, not Python packages, so pip cannot supply them. Install them into
custom_nodes/ and restart. Nothing the canonical selects needs any of these.
The AnimateDiff lanes -- the workflows otr_8gb_animatediff.json,
otr_16gb_animatediff.json and otr_mac16_animatediff.json, each built from
the matrix row of the same name -- want ComfyUI-AnimateDiff-Evolved.
That is the only one: every LTX lane, ltx098_low_video included, uses nodes
that ship with ComfyUI itself (update ComfyUI if one is reported missing).
If you pick an AnimateDiff lane without its pack, the render stops before
anything downloads, with an error that names the pack and its URL -- and since
2.3.12 the workflow says so the moment it opens: ComfyUI's own missing-node card
names comfyui-animatediff-evolved, and its errors panel leads to Node Manager.
Weights, tokens and downloads
Most engines fetch their own weights the first time a dropdown selects them
-- either through the engine's own library and the Hugging Face cache, or through
OTR_WorkflowValidator, a node inside the workflow that looks at what you actually
picked and pulls only that, before the writer runs. Two places, both inside
your ComfyUI models tree:
- The writer (Qwen or Gemma, the biggest single download) lands as ordinary
files in
models/LLM/<org>--<name>/, the same way any other model folder in ComfyUI works: you can see it, move it, or point anLLM:entry inextra_model_paths.yamlsomewhere else. No symlinks, so Windows never asks for Developer Mode. A writer you downloaded before this folder existed stays in the Hugging Face cache below and keeps working; nothing is moved or fetched twice. - Everything else (the music model and its text encoder, the voices'
extras) uses the Hugging Face cache at
models/huggingface-- this pack pointsHF_HOMEthere at startup if you have not set it yourself. If that volume is short of room, setHF_HOMEbefore launching, because setting it later creates a second cache rather than moving the first.
You do not need a Hugging Face token to run OTR. Everything the canonical
selects, and everything the 8 GB and Mac workflows select, is ungated. A token is
needed only for the handful of gated rows -- google/gemma-2-2b-it and
stable_audio_music -- and for those you accept the licence on
the model's page while signed in, then log in locally once:
hf auth login
Never paste a token into a workflow widget. No node here asks for one, and a
value saved into a workflow travels with it -- into every workflow you share, every
queue entry, and the metadata of every image you generate. A token in the login
file, or in HF_TOKEN in the environment that launches ComfyUI, is the whole
setup. ComfyUI Desktop on Windows does not inherit user-scope environment
variables -- the pack bridges that itself there, reading HF_TOKEN out of your
user registry at load and exporting it into the process, so a token you set that
way does work. The login file is still the habit to build: it is the one that
works on every platform.
The weights that do not fetch themselves -- every hand-fetched file, its
repository, its size, and the folder under models/ it goes in -- are listed in
apple/MACHINES.md. Where no manifest exists, the
engine refuses by name before anything else runs, and that refusal is the install
instruction.
The script step alone can run on OpenRouter, Google, or Comfy Credits; voices, music, images and video stay local either way. It costs money and it is off until you turn it on. apple/CLOUD.md has the switches.
Where things land
Everything for an episode goes under your ComfyUI output folder:
otr/episodes/<episode>/-- the working files: stems, frames, intermediate clips, and the ledger.otr/obs/-- the finished, playable episodes.
The working folders add up fast. asset_cleanup on OTR_LedgerScriptWriter
tidies each one after its episode is published: partial deletes the sound and
the pictures and keeps every text file (ledger, canon, captions, QA), full,
the default, deletes the whole folder, and off keeps everything. None of them
touch otr/obs/, nothing is deleted unless the published copy is there, and an
episode whose publication was withheld is never cleaned. A cleaned episode can
no longer be frozen into a replay bundle, so pick off (or freeze first) if you want one. More
in apple/RUN.md.
The published file is named after what produced it, so a folder of episodes reads at a glance without opening any of them:
<title>_<timestamp>__<style>__<video>__<image>__<tts>__<bank>__<writer>__<music>_final.mp4
A lane that renders no stills reports none in the image field. Point OBS, or any
player with a watch folder, at otr/obs/ for a continuous broadcast -- new
episodes appear there as they render.
When something goes wrong
The whole OldTimeRadio category is missing. That is never a missing library
-- each node loads in its own try/except, so a missing library costs one node and
prints [OldTimeRadio] Skipped '<name>': <reason>. A total absence means the pack
is in the wrong folder or ComfyUI crashed during startup before any node loaded.
One node is missing. Find that Skipped line in the console; it names the
library. Install it into ComfyUI's own interpreter.
The render stops naming a missing class (ADE_*, LTXV*).
The lane you picked needs a node pack; the message names it.
The render stops naming a missing file. The lane needs weights that do not fetch themselves. The message names the file; it never quietly substitutes another. apple/MACHINES.md says where it comes from.
It refuses before downloading, saying the writer will not fit. You picked a language model bigger than your card's ceiling. Pick a smaller one.
No mp4, and the log mentions ffmpeg or ffprobe. You need both binaries. The
imageio-ffmpeg wheel that comes down with the requirements ships only ffmpeg.
If yours lives somewhere unusual, set OTR_FFMPEG to the binary's full path.
neither kokoro backend is installed at the first voice line. Python 3.10 to
3.12 run Kokoro on torch and serve every admitted language. Python 3.13
runs Kokoro through kokoro-onnx on the CPU and speaks every language; the
Mandarin and Japanese libraries install with the pack (if they went missing:
pip install jieba pypinyin cn2an ordered-set, pip install fugashi jaconv unidic-lite). Python 3.14 has no Kokoro build yet and is refused. The message names
the exact pip line. An English episode can use Bark instead, except on a 16 GB
Mac where Bark is a memory hazard. Non-English rows admit Kokoro and Google
TTS (hosted, your own Google API key).
A gated model returns HTTP 401. gemma-2-2b-it and stable_audio_music need
a licence click on Hugging Face plus a login; every default weight is ungated,
the LTX 2.5 lanes included.
On a Mac, a 19 GB download starts the moment you queue. The image dropdowns
still say z_image_turbo while the video lane you picked consumes a still. Set
the image dropdowns to sd15 first.
The episode plays but has no captions. Your ffmpeg can write the audio
but cannot burn text: captions need the ass filter and libx264, and the
lightweight imageio-ffmpeg wheel usually ships neither. The console says
CAPABILITY GAP on this host and names it. The episode is finished and correct
otherwise -- it is not re-rendered, because a host's missing filter is not worth
throwing an episode away. Install a full ffmpeg (winget install Gyan.FFmpeg,
brew install ffmpeg, or a static Linux build) and the next run has them.
It ran, but nothing showed up in ComfyUI. The last node draws one still
from the finished episode; nothing else in the workflow draws anything, and the
still is skipped rather than retried if it cannot be made. Either way the
episode is a file: look in <your ComfyUI output folder>/otr/obs/ for the
finished .mp4, and in otr/episodes/<episode>/ for the working files it was
built from. If you run ComfyUI in Docker, that is whichever host folder you
mapped to ComfyUI's output directory.
Still stuck? Open an issue at
github.com/jbrick2070/ComfyUI-OldTimeRadio/issues
with the console from the end backwards -- the [OldTimeRadio] lines and the
last error are what identify it.
An LTX 2.5 workflow on an 8 GB card has run for hours. That is its pace, not a hang: about eight and a half minutes per clip on an RTX 4060, six and a half hours for a three-act foley episode. As long as the progress bars keep moving, leave it.
It finished but nothing is in otr/obs/. Find the obs_publish line in
the console first, because there are two different answers. obs_publish BLOCKED -- ... means the run SUCCEEDED and the episode is in
otr/episodes/<episode>/; only the published copy was withheld, because the
rights receipt did not clear. No obs_publish line at all means a real failure:
read the console from the end backwards for the first error, and if it has been
quiet for more than five minutes after the downloads finished, it is not going
to finish.
Two GPUs, and it measured the wrong one. Launch ComfyUI with
CUDA_VISIBLE_DEVICES set so the card you want is the only one it sees. The
pack reads VRAM from CUDA device 0, so a box whose device 0 is an integrated or
smaller card gets sized against that one.
BUG-LOCAL-098 on a second queue. Restart ComfyUI and queue again. The
check caught bitsandbytes silently falling back to fp16 on a reload, and refused
the wrongly-quantized model rather than rendering with it.
The one thing to know before you run it
Some episodes hand a line to the wrong character. A character may claim a
job that belongs to someone else, or -- rarest and most obvious -- address
themselves by name. It is uncommon and it does not break a render, but it is
real, and it is the one limitation that changes whether you want this at all.
The automatic fix made episodes worse on a 12B model, the largest a 16 GB card
holds, so it ships off; on a much larger model the switch is
JUDGE_ATTRIBUTION in nodes/_otr_ledger_clean.py.
AMD has a receipt. An outside tester ran
otr_amd_still.json end to end on a Radeon AI PRO R9700
(RDNA4) under ROCm 7.2 on Ubuntu 24.04, 2026-09-14, with no edits to the workflow,
and published a finished episode. Nobody on the project owns a Radeon, so what
is proven is the still tier on that one card: RDNA3, Windows and an 8 GB AMD
workflow are still unmeasured. otr_amd_still ships draft because status
records promotion, not proof.
apple/ROCM.md has the workflow, the lab notes, a five-minute
probe that downloads nothing, and the open questions. The first episode off a
Radeon earns its author the AMD column in
apple/MACHINES.md.
Adding to it
You can add an engine, a source bank, a writer LLM, or an
episode language. A writer LLM is one catalog row, and every workflow's
writer dropdown offers it after a restart with no workflow edit; a workflow
changes only when the row becomes the one it selects.
apple/EXTENDING.md is the recipe,
apple/LLM_PREFLIGHT.md is the writer-LLM page,
and apple/PREFLIGHT.md is the checklist, and the rule
underneath both is the same one the rest of the pack lives by: green tests are
not a lane. The proof is one real render through otr_canonical that lands a
file in otr/obs/.
Adding a bank uses scripts/otr_check.py, so it wants the git clone.
Development runs under a sibling QA harness, the ComfyUI Custom Node Survival Guide: a machine-readable bible of bugs distilled from this project's live incidents, with a regression suite that runs against the pack after every change. Only bugs that actually failed in a real run get in.
Licence and credits
The pack is MIT. It is built on ComfyUI and the open-weight LTX, Wan, HuMo, AnimateDiff, Z-Image-Turbo, Lumina, Kokoro, Stable Audio, Qwen and Gemma ecosystems, plus the optional Chatterbox, Bark, MusicGen and IndexTTS2 engines -- thanks to all of their authors.
The shipped defaults are not a blanket commercial clearance. A few optional, off-by-default pieces carry restricted terms:
flux_gen1(Flux.1-dev) -- BFL non-commercial licence.ideogram4_local-- non-commercial model agreement; the code ships, the weights do not.h3_low_video/h3_low_audio_in(MiniMax H3) -- a personal, non-transferable authorization the maintainer obtained directly from MiniMax. It does not carry to your install.- The AnimateDiff lanes are declared not commercially clean. The haunted lane's motion module publishes no licence grant at all; fine for personal use, not cleared for commercial redistribution.
musicgenandindextts2carry non-commercial terms;bark's are unconfirmed.- Several heavier video lanes --
ltx25_*, thehumo*family,mesh_stage-- also declare themselves not commercially clean in their adapters. Read each model's own licence. - The
shakespearebank adapts Folger Digital Texts, which are CC BY-NC.
Review the exact source, engine and weight licences before commercial use. A successful render is not a licence receipt.
The Lemmy easter egg
Every so often a character named Lemmy makes a cameo -- a small tribute carried across the project's generations. Born of the machine, still loud on the airwaves.
Known failures
None at the tip of main: the full test suite passes (16965 passed, 0
failed, 2026-09-26). apple/known-failures.md
explains why the expected-failure set is kept empty on purpose -- a failing
test is fixed or deleted with its feature, never parked. If something fails
for you in practice, open an issue with the episode's ledger attached.