Nodes/MdColorMod/Color Components Extract (MD)
ComfyUI Node

Color Components Extract (MD)

Extract any color component as a mask — the most underrated node in this pack

By MdONeilsl·Created 2 months ago·Updated 2 months ago· 0
Color Components Extract (MD)
  • image
  • mask
  • mask
ComponentRGB red
Invertfalse
Linearfalse

Here's the sleeper hit of the MdColorMod pack. Every other node in this collection takes an image and gives you a corrected image. mdColorCompExtract is the odd one out: it takes an image and gives you a mask. Specifically, it pulls a single color component - "RGB red", "Hue", "HSV value", "CMYK yellow", "LAB L", and about fifteen more - out of your image and returns it as a MASK tensor.

Why that's so useful

Masks are the plumbing that make selective edits work, and color components are a cheap, deterministic way to get them without training a detector. Say you generated a shot with a red dress and you want to regrade just the dress. Run the red-channel extraction, threshold it, and you have a region mask that follows the dress - no SAM, no GroundingDINO, no prompt needed. That's exactly the "you can get that mask in SO many ways" principle from our masking notes: a color separation is a legitimate and often faster way to build one.

It's also the honest way to feed the rest of the color nodes in this pack. mdColorCompExtract outputs a MASK, and every MdColorMod node accepts a mask - so "extract the hue mask, run it through a hue shift, blend" is a coherent pipeline entirely inside one pack.

The inputs

  • image - required.
  • Component - the dropdown with 21 choices. The useful families: RGB (red/green/blue), HSV (hue, saturation, value), HSL, CMYK, Y'CbCr, CIE LAB (L, a, b) and LCH (C, H), and Alpha. Pick the one that isolates what you're after - hue for anything "is this the same color" shaped, value for brightness isolation, alpha if you want to manipulate transparency.
  • Invert - flips the mask. Trivial, but it's the difference between "grade the dress" and "grade everything but the dress."
  • Linear - converts to linear light before extraction. For sRGB inputs this is the physically-correct option when you're extracting a luminance-ish component; leave it off for a more direct, punchy separation.
  • Output: mask (MASK type, not IMAGE).

Notes and gotchas

Component extraction is deterministic and instant, which is the whole point of the post-processing layer - this is the "don't burn a model pass to find a region" move. Two things to know: a raw component mask is continuous (0-1 gradients), so pair it with a threshold or levels node if you need a hard selection; and on the Hue component, expect noise in low-saturation areas - hue is meaningless on gray pixels, so those regions will be garbage you'll want to mask out. That's physics, not a bug.

Installing

Standard for the pack:

cd ComfyUI/custom_nodes
git clone https://github.com/MdONeilsl/ComfyUI-MdColorMod

or ComfyUI Manager → "MdColorMod", then restart. No dependencies (empty requirements.txt), pure torch, no model downloads, GPL-3.0. Young pack, so if Manager can't find it, clone manually.

Categorymd/image/color

Inputs (5)

NameTypeDefaultDescription
imageIMAGEInput image tensor.
ComponentCOMBORGB redWhich component to extract.
InvertBOOLEANfalseInvert the extracted mask.
LinearBOOLEANfalseConvert to linear before extraction (for sRGB inputs).
maskoptMASKOptional mask to restrict the extraction area.

Outputs (1)

NameTypeDescription
maskMASKThe extracted mask.