Nodes/Comfyui-TOO-Pack/Warmth & Tint Color Correction
ComfyUI Node

Warmth & Tint Color Correction

Fix The Blue Cast Without Re-Rolling The Image

By tetsuoo-online·Created 9 months ago·Updated about a month ago· 5
Warmth & Tint Color Correction
  • image
  • IMAGE
warmth0.00
tint0.00
temperature0
temperature_rgb0

Your render came out too blue. Or too green, or with that flat magenta tinge skin picks up from a specific LoRA. The instinct is to tweak the prompt and re-roll - don't. Color casts are a deterministic fix, not a generation problem. Warmth & Tint Color Correction is a two-second Lightroom-style adjustment that fixes the pixels directly, and it's the cheapest color fix in the TOO-Pack.

It works in LAB color space, which is how photo editors do white balance: instead of sliding raw RGB channels (which shifts brightness along with color), it nudges the two color-opponent axes while leaving the light channel alone. warmth moves the blue↔yellow axis, tint moves the green↔magenta axis. That's the whole mental model - if the image is cool/blue, push warmth positive; if skin is green, push tint positive; magenta, negative.

Inputs and outputs

  • image - IMAGE in. Processes every frame of a batch.
  • warmth - FLOAT, −1 to 1. Negative = cooler (more blue), positive = warmer (more yellow).
  • tint - FLOAT, −1 to 1. Negative = green, positive = magenta.
  • temperature - FLOAT, −100 to 100. A stronger, Kelvin-style version of warmth that also adds a slight magenta secondary shift for a more natural white-balance feel. Same axis, bigger range.
  • temperature_rgb - FLOAT, −100 to 100. A plain RGB fallback: scales red up and blue down. This one works without OpenCV; see below.

Output: IMAGE. Wire it between your VAE Decode (or upscaler) and the save node. A tiny warmth of 0.02–0.05 is often all a photorealistic pipeline needs; cranking toward 1.0 turns everything orange and fake fast.

The trap: it needs OpenCV

Here's the gotcha that bites people. The LAB adjustments run through OpenCV, but the pack's requirements.txt lists only torch, numpy, Pillow, and piexif - no opencv-python. If OpenCV isn't installed, warmth, tint, and temperature silently do nothing (the node logs a warning and passes the image through; only temperature_rgb still works). The fix is one line, run against the same Python your ComfyUI uses:

pip install opencv-python

On a portable install that's ComfyUI\python_embeded\python.exe -m pip install opencv-python; on Linux/venv setups, your usual pip. After restarting, the LAB adjustments come alive. (Worth knowing: the same file also ships a CustomColorTint node for hex-color tints with blend modes - different tool, different niche.)

Install

Same pack, same install:

cd ComfyUI/custom_nodes
git clone https://github.com/tetsuoo-online/Comfyui-TOO-Pack

restart, or grab "Comfyui-TOO-Pack" from ComfyUI Manager. No model files, no API.

Common issues

  • Adjustments do nothing → 99% chance OpenCV is missing. Check the ComfyUI console for the ⚠️ OpenCV not available warning.
  • It's not a color-match tool. If you're trying to make an inpainted region or an upscaled tile agree with its neighbors, you want a statistics color-match node, not a global cast slider - this is for whole-image white balance, not matching one area to another.
  • Small values only. A warmth of 0.3+ looks radioactive on most images. The range is wide so you have room; you'll live in the first few hundredths.

And the standing caveat for this whole pack: it's a small solo project (by Tetsuoo, who's active on Civitai) with essentially no community discussion to lean on. The node itself is simple and predictable; just remember the OpenCV dependency and it'll behave.

Categorycolor/correction

Inputs (5)

NameTypeDefaultDescription
imageIMAGE
warmthFLOAT0.00-1–1
tintFLOAT0.00-1–1
temperatureFLOAT0-100–100
temperature_rgbFLOAT0-100–100

Outputs (1)

NameTypeDescription
IMAGEIMAGE