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Audio Slew
Limit how fast a clip's waveform may rise and fall, so sharp edges round off into a soft, lopsided distortion and high frequencies dull, the slew of an analog circuit pushed too hard. Mix sets how much of the slewed signal is heard.
Audio Slew
- audio
- audio
◄modelimit►
◄rise_ms0.500►
◄fall_ms0.500►
◄mix1.00►
◄output_db0.0►
CategoryWAS Suite/Audio/Colour
Inputs (6)
| Name | Type | Default | Description |
|---|---|---|---|
| audio | AUDIO | The clip to slew. | |
| mode | COMBO | limit | `limit` = steps capped at a fixed rate, triangles and grit; `smooth` = eases towards the input, a lopsided low pass. |
| rise_ms | FLOAT | 0.5000.001–100 | Milliseconds a full swing from bottom to top takes. `0.05` = barely touched; `0.5` = rounded; `5` = heavy and muffled. |
| fall_ms | FLOAT | 0.5000.001–100 | Milliseconds a full swing down takes. Equal to rise_ms = even; different = lopsided, which adds even harmonics. |
| mix | FLOAT | 1.000–1 | `1` = fully slewed; `0.5` = blended; `0` = the input unchanged. |
| output_db | FLOAT | 0.0-24–24 | dB applied to the result. `0` = unchanged. |
Outputs (1)
| Name | Type | Description |
|---|---|---|
| audio | AUDIO | The slewed clip. |