ComfyUI Node
Video Tile Merge (overlap soft)
Alternative merge: always uses weighted sum of geometry feather weights (symmetric overlap blend). Same inputs as Video Tile Merge; good when you want normalized averaging instead of alpha-over paint order.
Video Tile Merge (overlap soft)
- tile_config
- tiles
- IMAGE
◄feather0.125►
◄merge_deviceauto►
CategoryVideo Tiler
Inputs (4)
| Name | Type | Default | Description |
|---|---|---|---|
| tile_config | TILE_CONFIG | TILE_CONFIG from the matching slicer. | |
| tiles | IMAGE | Processed tiles as list (INPUT_IS_LIST). | |
| feather | FLOAT | 0.1250–0.5 | Feather fraction (same interpretation as Video Tile Merge). Drives soft overlap weights. |
| merge_device | COMBO | auto | auto keeps the first tile device. cpu uses system RAM for merge/output; cuda uses VRAM when available. |
Outputs (1)
| Name | Type | Description |
|---|---|---|
| IMAGE | IMAGE | Weighted-average merged IMAGE. |