Video Glitch Art Transition
Cyberpunk glitch cuts — signal interference, data moshing, pixel sorting, matrix rain
- video1
- video2
- video
The glitch transition is the pack's cyberpunk centerpiece, and it's the one people usually discover first. Instead of a clean cut, video1 dissolves into static, scanlines, crushed data blocks, RGB bleed - the whole VHS-melted-in-a-storm aesthetic - and reassembles as video2. Four distinct looks: signal_interference, data_moshing, pixel_sorting, and matrix_rain. It's theatrical and it's overused, which is exactly why it's popular for intros and bass drops. If your edit already has this aesthetic everywhere, skip it; if you need one tasteful digital-breakdown moment, this is your node.
How it works
This is the WebGL branch - the most demanding renderer in the pack. Frames go into a headless Chromium page as base64, and the effects run as WebGL/GLSL shaders in the browser rather than CSS: signal_interference is classic static + scanline tearing, data_moshing crushes and blocks the pixels like a broken codec, pixel_sorting rearranges rows of pixels by brightness (that streaky digital smear), and matrix_rain is green katakana rain over the cut. Note the use_gpu default here is true - these shaders want the GPU, and they're the pack's most resource-hungry nodes.
Inputs and outputs that matter
video1,video2- the two clips.glitch_style- the four-way enum. This is the whole show; pick the mood first.glitch_intensity(0.1–3) - how violent the disruption is.corruption_rate(0.1–0.8) - how much of the frame is corrupted at the peak.scanline_frequency(1–20) - density of the scanlines.noise_amount(0–0.5) - static/grain level.digital_artifacts,color_bleeding,screen_tear- three toggles for extra crushing, RGB fringing, and horizontal tearing. All default on; turn them down if it gets messy.total_frames(4–120, default 36),fps(default 24) - glitches read best short and violent.use_gpu,batch_size,background_color,width/height(up to 3840),quality.
Output is video - an IMAGE batch; feed it to VHS_VideoCombine or ImageBatch to export.
Installing it
Same pack. ComfyUI Manager → "VideoTransition", or:
cd ComfyUI/custom_nodes
git clone https://github.com/yichengup/ComfyUI-VideoTransition
cd ComfyUI-VideoTransition
pip install -r requirements.txt
playwright install chromium
Chromium is required - WebGL runs inside the headless browser.
Common issues
- Missing Chromium crash -
playwright install chromium(with--mirror=https://registry.npmmirror.combehind the GFW). - Slow render / high VRAM - WebGL + GPU + screenshots adds up. If it's chugging, drop
fps/durationfirst, thentotal_frames, and consideruse_gpuoff (Swiftshader software rendering - slower but predictable). - Glitch too chaotic to see the cut - back
glitch_intensityoff toward 1 and shortentotal_frames. The effect lands when it's a flash, not a feature. - Black background bleeding through - on
matrix_rainespecially, thebackground_colorshows between the falling glyphs; set it to match your video.
Inputs (18)
| Name | Type | Default | Description |
|---|---|---|---|
| video1 | IMAGE | — | |
| video2 | IMAGE | — | |
| glitch_style | COMBO | 4 options: signal_interference, data_moshing, pixel_sorting, matrix_rain | |
| total_frames | INT | 364–120 | — |
| fps | INT | 2415–60 | — |
| glitch_intensityopt | FLOAT | 1.000.1–3 | — |
| corruption_rateopt | FLOAT | 0.300.1–0.8 | — |
| scanline_frequencyopt | FLOAT | 5.001–20 | — |
| noise_amountopt | FLOAT | 0.200–0.5 | — |
| digital_artifactsopt | BOOLEAN | true | — |
| color_bleedingopt | BOOLEAN | true | — |
| screen_tearopt | BOOLEAN | true | — |
| use_gpuopt | BOOLEAN | true | — |
| batch_sizeopt | INT | 61–15 | — |
| background_coloropt | STRING | #000000 | — |
| widthopt | INT | 640640–3840 | — |
| heightopt | INT | 640360–2160 | — |
| qualityopt | INT | 9060–100 | — |
Outputs (1)
| Name | Type | Description |
|---|---|---|
| video | IMAGE | — |