Nodes/SDXL Auto Prompter/APNext Video Game
ComfyUI Node

APNext Video Game

Game titles, engines and art styles for screenshot-look prompts

By dagthomas·Created 3 years ago·Updated 12 days ago· 283
APNext Video Game
    • prompt
    • random
    prompt
    separator,
    string
    seed0
    attributesfalse
    gamesNone
    enginesNone
    actionsNone
    regionsNone
    typeNone
    designersNone

    Chasing that "looks like an in-game screenshot" aesthetic? This is the dropdown node for it. APNext Video Game ships lists of 303 game titles, 53 game engines, 299 in-game actions, 103 fantasy regions, a set of art-style types (Pixel Art, Low Poly, Cel Shading, Voxel), and 53 named game designers. You point it at your subject and it dresses the prompt in game-culture vocabulary.

    The useful trick here is the same one that works for photography and architecture: naming a specific game or engine is a strong style handle. "in the style of Hollow Knight" or "Unreal Engine 5 render" carries a coherent visual signature the model has actually seen, where "video game art" carries almost nothing.

    How it works

    Every dropdown is a word list with None (skip), Random (one pick), Multiple Random (several), or a specific value. Your typed prompt is the base; the game terms append and join on the separator. The seed reproduces a combination so you can lock a look.

    The type list is your broad renderer dial - Pixel Art versus Photorealistic versus Cel Shading changes everything about the output. A named title or engine layers a specific art direction on top. Actions and regions add scene content ("casting a spell", "ancient temple").

    Inputs and outputs that matter

    • prompt (multiline, required) - your subject. The game vocabulary decorates it.
    • type - the single biggest lever: which rendering style the image should imitate.
    • games - one title imports a whole art direction; the strongest style handle in the list.
    • engines - reach for this when you want a specific real-time-render look (Unreal, Decima).
    • seed - lock the winners.
    • attributes (boolean) - folds in extra descriptor tags on some entries.

    Outputs: prompt (base plus game terms, ready for CLIP Text Encode) and random (just the random additions).

    Installing it

    ComfyUI Manager: search comfyui_dagthomas, install, restart. Manually:

    cd ComfyUI/custom_nodes
    git clone https://github.com/dagthomas/comfyui_dagthomas
    cd comfyui_dagthomas
    pip install -r requirements.txt
    

    The pack's full dependency list serves its LLM and image-FX nodes; this prompt node needs none of it and no API key.

    Common issues

    Randomize type, games, and engines together and you'll ask for a pixel-art photorealistic Unreal render in the style of three different studios - the model can't do all of that and will hand you a muddy compromise. Choose one style driver. If you want a clean pixel-art look, set type to Pixel Art and leave the title and engine lists on None, because a photorealistic AAA game name will fight the pixel style.

    As with the rest of the pack, the phrasing is SDXL-era tags. That's a good match for SDXL, Illustrious and Flux. On LLM-encoded models it's better used as an idea source you rewrite into a sentence. Game-art is a legitimately fun subject for this node - the title list is deep enough that random draws surface styles you wouldn't have thought to name.

    Categorycomfyui_dagthomas

    Inputs (11)

    NameTypeDefaultDescription
    promptSTRING
    separatorSTRING,
    stringoptSTRING
    seedoptINT00–18446744073709550000
    attributesoptBOOLEANfalse
    gamesoptCOMBONone303 options: None, Random, Multiple Random, ABZÛ, Amnesia: The Dark Descent, Among Us, +297
    enginesoptCOMBONone53 options: None, Random, Multiple Random, Amazon Lumberyard, AnvilNext, Creation Engine, +47
    actionsoptCOMBONone299 options: None, Random, Multiple Random, Absorbing Mana, Activating an Item, Activating Invincibility, +293
    regionsoptCOMBONone103 options: None, Random, Multiple Random, Ancient Forest, Ancient Kingdom, Ancient Ruins, +97
    typeoptCOMBONone28 options: None, Random, Multiple Random, Pixel Art, 3D Graphics, 2D Graphics, +22
    designersoptCOMBONone53 options: None, Random, Multiple Random, Alex Rigopulos, Amy Hennig, Brenda Romero, +47

    Outputs (2)

    NameTypeDescription
    promptSTRING
    randomSTRING