Nodes/VRGameDevGirl Video Enhancement Nodes/๐ŸŽง VRGDG_CalculateSetsFromAudio
ComfyUI Node

๐ŸŽง VRGDG_CalculateSetsFromAudio

How many 62-second runs does your song need? This node tells you โ€” and says it out loud

By vrgamegirl19ยทCreated about a year agoยทUpdated 2 days agoยท 717
๐ŸŽง VRGDG_CalculateSetsFromAudio
  • audio
  • instructions
  • end_time
  • total_sets
โ—„index0โ–บ

The VRGameDevGirl music-video workflow doesn't generate a whole song in one shot. It works in sets: fixed 62-second blocks, each made of 16 "groups" of 3.88-second scenes. You generate one set, save it, run again for the next. That scheduling math - how many sets does a 3:41 song need, and what do you do with the ragged final set - is exactly what this node computes, and then it tells you in plain text what to click next.

Feed it an AUDIO clip and a set index, and it returns three things: total_sets (how many 62-second runs the audio needs, including a partial final set), end_time (the track's total length as MM:SS), and - the fun part - instructions, a human-readable string like "This audio requires 4 runs in total. Click 'Run' 2 more times with all 16 groups enabled. Then disable groups 9โ€“16 so only groups 1โ€“8 are enabled, and click 'Run' once more."

Why the instructions are text

That's the quirk worth understanding before you use it: this node doesn't queue anything. It reads the audio, does the math, and prints directions for you to follow - run the graph again, toggle which of the 16 group nodes are enabled, run once more for the final partial set. It's "automation" in the sense that a well-designed checklist is automation. The companion node VRGDG_CalculateSetsFromAudio_Queue handles the newer queue-aware flavor; this one is the plain-spoken version that works when your workflow is driven by a human pressing Run.

The logic handles the edge cases the naive version would botch: audio shorter than one set tells you to cancel and disable the unused groups; an exact one-set song tells you you're good to go; a remainder that doesn't even cover one group tells you to skip the extra run.

Inputs and outputs

  • audio - the full track. Duration is measured from the waveform's sample count and sample rate, so whatever node loads the audio defines the math.
  • index - which set run you're on (0-based), used to produce the right stage of instructions.

Outputs: instructions (STRING), end_time (STRING, MM:SS), total_sets (INT). That's it - no audio out, no state written. It's a calculator that talks back.

Install and gotchas

Same pack: ComfyUI Manager โ†’ search "vrgamedev", or git clone https://github.com/vrgamegirl19/comfyui-vrgamedevgirl into ComfyUI/custom_nodes, restart, with kornia, librosa, imageio from the README. The set math is baked into the code (62s / 3.88s / 16 groups), so it's tuned to this pack's specific workflow - if you're mixing it into someone else's pipeline, verify the group size matches how your scenes are actually cut. And since the instructions tell you what to click, treat them as a checklist, not a guarantee: disable the wrong groups and the final set comes out with empty slots.

Categoryutils/audio

Inputs (2)

NameTypeDefaultDescription
audioAUDIOโ€”
indexINT0โ€”

Outputs (3)

NameTypeDescription
instructionsSTRINGโ€”
end_timeSTRINGโ€”
total_setsINTโ€”