ComfyUI Node

Substance Renderer

Render Substance Designer .sbsar files to texture maps

By jasonjgardner·Created about a year ago·Updated about a year ago· 4
Substance Renderer
  • input_image_1
  • input_image_2
  • input_image_3
  • input_image_4
  • texture_paths
  • texture_images
  • organized_outputs
  • render_log
  • output_directory
sbsar_file_path
output_directory./textures
output_formatpng
bit_depth8
output_name
graph_selection
output_selection
parameters{}
preset_name
cpu_count0
memory_budget2000
resolution1024
return_imagestrue
verbosefalse
input_image_1_param
input_image_2_param
input_image_3_param
input_image_4_param
Categorysubstance

Inputs (22)

NameTypeDefaultDescription
sbsar_file_pathSTRING
output_directorySTRING./textures
output_formatCOMBOpng6 options: png, tiff, exr, jpg, tga, hdr
bit_depthCOMBO84 options: 8, 16, 16f, 32f
output_nameoptSTRING
graph_selectionoptSTRING
output_selectionoptSTRING
parametersoptSTRING{}
preset_nameoptSTRING
cpu_countoptINT00–32
memory_budgetoptINT2000512–16384
resolutionoptINT1024256–4096Output texture resolution (width and height)
return_imagesoptBOOLEANtrue
verboseoptBOOLEANfalse
input_image_1optIMAGEFirst input image for material parameters
input_image_1_paramoptSTRING
input_image_2optIMAGESecond input image for material parameters
input_image_2_paramoptSTRING
input_image_3optIMAGEThird input image for material parameters
input_image_3_paramoptSTRING
input_image_4optIMAGEFourth input image for material parameters
input_image_4_paramoptSTRING

Outputs (5)

NameTypeDescription
texture_pathsSTRING
texture_imagesIMAGE
organized_outputsSTRING
render_logSTRING
output_directorySTRING