ComfyUI Node
Studio Light Post-Composite (Dodge & Burn Overlay)
Applies 3D raymarched cast shadows and specular highlights as a photographic Dodge & Burn overlay. Guarantees that sky and background daylight remain 100% clean (zero doomsday gloom) while adding deep directional shadows.
Studio Light Post-Composite (Dodge & Burn Overlay)
- image
- lighting_map
- specular_map
- lit_image
◄shadow_burn1.00►
◄highlight_dodge0.50►
◄specular_kick0.45►
◄ambient_baseline0.35►
◄blend_channelLuminosity (Clean Photoreal)►
◄blend_modeSoft Light►
◄opacity1.00►
CategoryStudioLight/Photometric
Inputs (10)
| Name | Type | Default | Description |
|---|---|---|---|
| image | IMAGE | — | |
| lighting_map | IMAGE | — | |
| shadow_burn | FLOAT | 1.000–2.5 | Strength of 3D cast shadows burned into the final image (0.0 = no shadow burn, 1.0 = standard, 2.0 = dramatic noir). |
| highlight_dodge | FLOAT | 0.500–2.5 | Strength of key light highlights dodged onto the final image. |
| specular_kick | FLOAT | 0.450–2 | Dielectric catchlights added to eyes and specular surfaces. |
| ambient_baseline | FLOAT | 0.350.05–1 | Scene ambient level that maps to 50% neutral gray (invisible / zero change). Background sky sits at this level and remains 100% clean. |
| blend_channel | COMBO | Luminosity (Clean Photoreal) | Luminosity mode sculpts light and shadow without shifting skin saturation or turning faces orange. RGB mode is legacy per-channel. |
| blend_mode | COMBO | Soft Light | Soft Light gives gentle photographic contrast; Overlay gives punchy commercial contrast. |
| opacity | FLOAT | 1.000–1 | Master overlay opacity. |
| specular_mapopt | IMAGE | — |
Outputs (1)
| Name | Type | Description |
|---|---|---|
| lit_image | IMAGE | — |