Nodes/ComfyUI-StudioLight/Studio Light Post-Composite (Dodge & Burn Overlay)
ComfyUI Node

Studio Light Post-Composite (Dodge & Burn Overlay)

Applies 3D raymarched cast shadows and specular highlights as a photographic Dodge & Burn overlay. Guarantees that sky and background daylight remain 100% clean (zero doomsday gloom) while adding deep directional shadows.

By maciejtajber·Created about a month ago·Updated 6 days ago· 5
Studio Light Post-Composite (Dodge & Burn Overlay)
  • image
  • lighting_map
  • specular_map
  • lit_image
◄shadow_burn1.00►
◄highlight_dodge0.50►
◄specular_kick0.45►
◄ambient_baseline0.35►
◄blend_channelLuminosity (Clean Photoreal)►
◄blend_modeSoft Light►
◄opacity1.00►
CategoryStudioLight/Photometric

Inputs (10)

NameTypeDefaultDescription
imageIMAGE—
lighting_mapIMAGE—
shadow_burnFLOAT1.000–2.5Strength of 3D cast shadows burned into the final image (0.0 = no shadow burn, 1.0 = standard, 2.0 = dramatic noir).
highlight_dodgeFLOAT0.500–2.5Strength of key light highlights dodged onto the final image.
specular_kickFLOAT0.450–2Dielectric catchlights added to eyes and specular surfaces.
ambient_baselineFLOAT0.350.05–1Scene ambient level that maps to 50% neutral gray (invisible / zero change). Background sky sits at this level and remains 100% clean.
blend_channelCOMBOLuminosity (Clean Photoreal)Luminosity mode sculpts light and shadow without shifting skin saturation or turning faces orange. RGB mode is legacy per-channel.
blend_modeCOMBOSoft LightSoft Light gives gentle photographic contrast; Overlay gives punchy commercial contrast.
opacityFLOAT1.000–1Master overlay opacity.
specular_mapoptIMAGE—

Outputs (1)

NameTypeDescription
lit_imageIMAGE—