ComfyUI Node
SonarChannelNoise
Custom noise type that uses a different noise generator for each channel. Note: The connected noise items are treated as a list. If you want to blend noise types, you can use something like a SonarBlendedNoise node.
SonarChannelNoise
- sonar_custom_noise
- SONAR_CUSTOM_NOISE
◄factor1.000►
◄insufficient_channels_modewrap►
◄mix_count1►
◄normalizedefault►
Categoryadvanced/noise
Inputs (5)
| Name | Type | Default | Description |
|---|---|---|---|
| factor | FLOAT | 1.000-10000–10000 | Scaling factor for the generated noise of this type. |
| sonar_custom_noise | SONAR_CUSTOM_NOISE,OCS_NOISE | Custom noise input for noise items corresponding to each channel. SD1/2x and SDXL use 4 channels, Flux and SD3 use 16. Note: Unlike most other custom noise nodes, this is treated like a list where the noise item furthest from the node corresponds to channel 0. The following input types are supported: SONAR_CUSTOM_NOISE, OCS_NOISE | |
| insufficient_channels_mode | COMBO | wrap | Controls behavior for when there are less noise items connected than channels in the latent. wrap - wraps back to the first noise item, repeat - repeats the last item, zero - fills the channel with zeros (generally not recommended). |
| mix_count | INT | 11–100 | Number of items to select each time noise is generated. |
| normalize | COMBO | default | Controls whether the generated noise is normalized to 1.0 strength. |
Outputs (1)
| Name | Type | Description |
|---|---|---|
| SONAR_CUSTOM_NOISE | SONAR_CUSTOM_NOISE | A custom noise chain. |