Nodes/ComfyUI-sonar/SonarChannelNoise
ComfyUI Node

SonarChannelNoise

Custom noise type that uses a different noise generator for each channel. Note: The connected noise items are treated as a list. If you want to blend noise types, you can use something like a SonarBlendedNoise node.

By blepping·Created 3 years ago·Updated about a month ago· 49
SonarChannelNoise
  • sonar_custom_noise
  • SONAR_CUSTOM_NOISE
factor1.000
insufficient_channels_modewrap
mix_count1
normalizedefault
Categoryadvanced/noise

Inputs (5)

NameTypeDefaultDescription
factorFLOAT1.000-10000–10000Scaling factor for the generated noise of this type.
sonar_custom_noiseSONAR_CUSTOM_NOISE,OCS_NOISECustom noise input for noise items corresponding to each channel. SD1/2x and SDXL use 4 channels, Flux and SD3 use 16. Note: Unlike most other custom noise nodes, this is treated like a list where the noise item furthest from the node corresponds to channel 0. The following input types are supported: SONAR_CUSTOM_NOISE, OCS_NOISE
insufficient_channels_modeCOMBOwrapControls behavior for when there are less noise items connected than channels in the latent. wrap - wraps back to the first noise item, repeat - repeats the last item, zero - fills the channel with zeros (generally not recommended).
mix_countINT11–100Number of items to select each time noise is generated.
normalizeCOMBOdefaultControls whether the generated noise is normalized to 1.0 strength.

Outputs (1)

NameTypeDescription
SONAR_CUSTOM_NOISESONAR_CUSTOM_NOISEA custom noise chain.