ComfyUI Node
SkinToken Rig
Runs SkinTokens rigging on a TRIMESH input and exports the result through bpy or headless Blender.
SkinToken Rig
- trimesh
- trimesh
- rigged_path
- asset
- backend
◄ckpt_nameexperiments/articulation_xl_quantization_256_token_4/grpo_1400.ckpt►
◄deviceauto►
◄save_filetrue►
◄filename_prefix3D/SkinToken_►
◄file_formatglb►
◄use_transferfalse►
◄use_postprocessfalse►
◄group_per_vertex4►
◄bottom_center_originfalse►
◄smooth_angle55►
◄skeleton_templateKeep model names►
◄top_k5►
◄top_p0.95►
◄temperature1.0►
◄repetition_penalty2.0►
◄num_beams10►
Category3D/SkinToken
Inputs (17)
| Name | Type | Default | Description |
|---|---|---|---|
| trimesh | TRIMESH | — | |
| ckpt_name | COMBO | experiments/articulation_xl_quantization_256_token_4/grpo_1400.ckpt | 1 options: experiments/articulation_xl_quantization_256_token_4/grpo_1400.ckpt |
| device | COMBO | auto | 2 options: auto, cuda |
| save_file | BOOLEAN | true | — |
| filename_prefix | STRING | 3D/SkinToken_ | — |
| file_format | COMBO | glb | 2 options: glb, fbx |
| use_transfer | BOOLEAN | false | — |
| use_postprocess | BOOLEAN | false | — |
| group_per_vertex | INT | 41–32 | — |
| bottom_center_origin | BOOLEAN | false | — |
| smooth_angle | FLOAT | 550–180 | — |
| skeleton_template | COMBO | Keep model names | 3 options: Keep model names, Mixamo, Unreal Engine 5 |
| top_k | INT | 51–200 | — |
| top_p | FLOAT | 0.950.1–1 | — |
| temperature | FLOAT | 1.00.1–2 | — |
| repetition_penalty | FLOAT | 2.00.5–3 | — |
| num_beams | INT | 101–20 | — |
Outputs (4)
| Name | Type | Description |
|---|---|---|
| trimesh | TRIMESH | — |
| rigged_path | STRING | — |
| asset | SKINTOKEN_ASSET | — |
| backend | STRING | — |