Nodes/shima_wf/Shima Noodman (Sprite Mascot)
ComfyUI Node

Shima Noodman (Sprite Mascot)

A ComfyUI node in Shima/Design with 14 inputs and 1 output.

By KDB-USJP·Created 5 months ago·Updated 5 months ago· 1
Shima Noodman (Sprite Mascot)
  • any_input
  • value
sprite_sheetSprite Sheet_examples.png
columns10
rows10
trigger_typeNumber Match
state_1_value1.0
state_2_value2.0
anim_idleA1
anim_state1A1-A10
anim_state2B1-B10
fps8
stop_after_runtrue
watch_node_id
scale1.0
CategoryShima/Design

Inputs (14)

NameTypeDefaultDescription
sprite_sheetCOMBOSprite Sheet_examples.pngSprite sheet image from Shima/assets/sprites/
columnsINT101–64Number of columns in the sprite grid
rowsINT101–64Number of rows in the sprite grid
trigger_typeCOMBONumber MatchHow the input value determines which animation to play
state_1_valueSTRING1.0Value that triggers State 1 animation
state_2_valueSTRING2.0Value that triggers State 2 animation
anim_idleSTRINGA1Frame sequence for Idle/Off state (e.g. A1,A2,A3 or A1-A5)
anim_state1STRINGA1-A10Frame sequence for State 1 (e.g. B1-B10)
anim_state2STRINGB1-B10Frame sequence for State 2 (e.g. C1-C10)
fpsINT80–30Playback speed (0 = frozen on first frame)
stop_after_runBOOLEANtrueStop animation when workflow execution finishes
watch_node_idSTRINGNode ID to watch — stops animation when that node finishes (overrides stop_after_run)
scaleFLOAT1.00.1–10Display size multiplier
any_inputopt*Input value for state evaluation

Outputs (1)

NameTypeDescription
value*