ComfyUI Node
Shima Noodman (Sprite Mascot)
A ComfyUI node in Shima/Design with 14 inputs and 1 output.
Shima Noodman (Sprite Mascot)
- any_input
- value
◄sprite_sheetSprite Sheet_examples.png►
◄columns10►
◄rows10►
◄trigger_typeNumber Match►
◄state_1_value1.0►
◄state_2_value2.0►
◄anim_idleA1►
◄anim_state1A1-A10►
◄anim_state2B1-B10►
◄fps8►
◄stop_after_runtrue►
◄watch_node_id►
◄scale1.0►
CategoryShima/Design
Inputs (14)
| Name | Type | Default | Description |
|---|---|---|---|
| sprite_sheet | COMBO | Sprite Sheet_examples.png | Sprite sheet image from Shima/assets/sprites/ |
| columns | INT | 101–64 | Number of columns in the sprite grid |
| rows | INT | 101–64 | Number of rows in the sprite grid |
| trigger_type | COMBO | Number Match | How the input value determines which animation to play |
| state_1_value | STRING | 1.0 | Value that triggers State 1 animation |
| state_2_value | STRING | 2.0 | Value that triggers State 2 animation |
| anim_idle | STRING | A1 | Frame sequence for Idle/Off state (e.g. A1,A2,A3 or A1-A5) |
| anim_state1 | STRING | A1-A10 | Frame sequence for State 1 (e.g. B1-B10) |
| anim_state2 | STRING | B1-B10 | Frame sequence for State 2 (e.g. C1-C10) |
| fps | INT | 80–30 | Playback speed (0 = frozen on first frame) |
| stop_after_run | BOOLEAN | true | Stop animation when workflow execution finishes |
| watch_node_id | STRING | Node ID to watch — stops animation when that node finishes (overrides stop_after_run) | |
| scale | FLOAT | 1.00.1–10 | Display size multiplier |
| any_inputopt | * | Input value for state evaluation |
Outputs (1)
| Name | Type | Description |
|---|---|---|
| value | * | — |