Nodes/Shima/Shima Glitch Effect
ComfyUI Node

Shima Glitch Effect

VHS-bleed your render into a glitchy, shot-on-camera mess

By KDB-USJP·Created 6 months ago·Updated 6 months ago· 2
Shima Glitch Effect
  • images
  • IMAGE
glitch_amount1.00
color_offset
scan_lines
seed0

A clean diffusion render is a tell. Real footage has corruption - displaced scanlines, colour-channel bleed, the occasional shattered block of pixels. Shima.GlitchEffect adds exactly that: it glitches the image, with knobs for how hard, whether to offset the colour channels, and whether to overlay scan lines. It's the one-click shortcut to the "transmission corrupted" look that music videos and cyberpunk titles abuse, and it's a genuinely handy trick when you want a generated image to stop reading as generated.

The engine underneath is a third-party library called glitch-this, and that's the thing to know about this node before anything else. The pack's legacy.py imports ImageGlitcher from it, and on first use it auto-installs the glitch-this package via pip if it isn't present. So the first time you run this node you'll see a pip install happening in the console. That's expected, not an error - and it's the one node in this pack that pulls in a dependency ComfyUI doesn't ship. It's a small, innocuous library, but it's a reminder to glance at what any node installs into your Python environment.

Inputs:

  • images (IMAGE) - the frames to glitch; batches are processed frame by frame.
  • glitch_amount (FLOAT, 0.1–10, default 1) - the intensity of the displacement. Keep it around 1–2 for a tasteful digital artifact; push past 5 and you're in abstract corruption territory.
  • color_offset (Disable / Enable) - shifts the RGB channels apart for that chromatic-aberration-on-crack look.
  • scan_lines (Disable / Enable) - overlays horizontal scan lines, the CRT-tv signature.
  • seed (INT, 0–100) - the random seed for the glitch pattern. Note the range: only 0–100, so you can't use it for meaningful per-image uniqueness across thousands of frames - fine for a single hero image, not a seed-reproduction system.

Output: IMAGE, same dimensions.

Where it fits in the bigger picture: this is the aesthetic side of the "AI look" fight. The post-processing doc has the receipts - the cheap, non-model moves (grain, aberration, scan lines) are what make AI output read as captured rather than rendered. GlitchEffect bundles the aberration and scan-line halves of that into one node. Pair it with a film-grain pass and you've got the whole "shot on a broken camcorder" recipe without a single extra model.

Two honest caveats. First, the deterministic randomness means re-running with the same seed and amount gives the same corruption - good, actually, for matching a style. Second, the output keeps the original resolution and can look muddy if you glitch before upscaling; the usual move is to glitch at final resolution so the displacement is crisp. And if you see a pip install in the console on first run, that's the glitch-this dependency arriving - not something broken.

Install the pack via ComfyUI Manager (search "Shima") or

cd ComfyUI/custom_nodes
git clone https://github.com/KDB-USJP/shima_wf

then restart.

CategoryShima/Image

Inputs (5)

NameTypeDefaultDescription
imagesIMAGE
glitch_amountoptFLOAT1.000.1–10
color_offsetoptCOMBO2 options: Disable, Enable
scan_linesoptCOMBO2 options: Disable, Enable
seedoptINT00–100

Outputs (1)

NameTypeDescription
IMAGEIMAGE