ComfyUI Node
Shader Noise KSampler (Direct)
A ComfyUI node in sampling with 26 inputs and 1 output.
Shader Noise KSampler (Direct)
- model
- positive
- negative
- latent_image
- custom_sigmas
- LATENT
◄seed8888►
◄steps20►
◄cfg7.0►
◄sampler_nameeuler_ancestral►
◄schedulerbeta►
◄denoise1.00►
◄sequential_stages1►
◄injection_stages0►
◄shader_strength0.30►
◄blend_modemultiply►
◄noise_transformnone►
◄use_temporal_coherencefalse►
◄shader_typedomain_warp►
◄shape_typenone►
◄color_schemenone►
◄noise_scale1.000►
◄octaves1.0►
◄warp_strength0.500►
◄shape_mask_strength1.0000►
◄phase_shift0.5000►
◄color_intensity0.8000►
Categorysampling
Inputs (26)
| Name | Type | Default | Description |
|---|---|---|---|
| model | MODEL | The AI model used for image generation | |
| seed | INT | 88880–18446744073709550000 | Random seed for generation. Same seed with same parameters will generate the same image. |
| steps | INT | 201–10000 | Number of sampling steps. Higher values can produce better results but take longer |
| cfg | FLOAT | 7.00–100 | Classifier-free guidance scale. Higher values follow the prompt more closely |
| sampler_name | COMBO | euler_ancestral | Algorithm used for the sampling process |
| scheduler | COMBO | beta | Scheduler used to determine noise level at each step |
| positive | CONDITIONING | Positive conditioning/prompts that guide what to include in the image | |
| negative | CONDITIONING | Negative conditioning/prompts that guide what to exclude from the image | |
| latent_image | LATENT | Input latent image to be processed | |
| denoise | FLOAT | 1.000–1 | Denoising strength. Lower values preserve more of the original image |
| sequential_stages | INT | 10–10 | Number of sequential shader stages to apply before injection stages |
| injection_stages | INT | 00–10 | Number of injection shader stages to apply after sequential stages |
| shader_strength | FLOAT | 0.300–1 | Strength of the shader noise influence for both stage types. Set to 0.0 to disable and use only base noise. |
| blend_mode | COMBO | multiply | Method used to blend the shader noise with the base noise |
| noise_transform | COMBO | none | Apply mathematical transformations to the noise for creative effects |
| use_temporal_coherence | BOOLEAN | false | Ensures consistent noise patterns. For sequences like video frames, it helps maintain frame-to-frame consistency (e.g., using the same base seed and 4D noise). For single image generations, it ensures the base noise is derived consistently from the main seed. |
| shader_type | COMBO | domain_warp | Select the type of shader noise pattern to use in the visualization [different types have different characteristic outputs] |
| shape_type | COMBO | none | Apply a shape mask to the shader noise pattern to create more complex structures [not post processing - is applied to shader noise pattern before rendering] |
| color_scheme | COMBO | none | Choose a color palette to apply to the shader noise visualization [not post processing - is applied to the shader noise pattern before rendering] |
| noise_scale | FLOAT | 1.0000.1–10 | Adjust the scale of the shader noise pattern - lower values create larger, zoomed-in features; higher values create smaller, zoomed-out features [small value shifts can lead to larger variations] |
| octaves | FLOAT | 1.01–8 | Number of shader noise layers to combine - higher values add more detail and complexity [small value shifts can lead to larger variations] |
| warp_strength | FLOAT | 0.5000–5 | Control how much the shader noise pattern warps and distorts - higher values create more swirling or complex transformations [small adjustments are good for subtle variations] |
| shape_mask_strength | FLOAT | 1.00000–2 | Adjust the intensity of the shape mask's effect on the shader noise pattern - higher values make the shape more prominent [small adjustments are good for subtle variations - not effective without shape mask] |
| phase_shift | FLOAT | 0.50000–2 | Shift the phase of the shader noise pattern to create different variations or animate patterns over time [small adjustments are good for subtle variations] |
| color_intensity | FLOAT | 0.80000–1 | Adjust the intensity of the color scheme application - lower values are more desaturated, higher values are more vibrant [small adjustments are good for subtle variations - not effective without color scheme] |
| custom_sigmasopt | SIGMAS | Optional custom sigma schedule to override the model's default schedule |
Outputs (1)
| Name | Type | Description |
|---|---|---|
| LATENT | LATENT | — |