Rebel Load CLIP ποΈ
Grab the text encoder on its own, prettily
- CLIP
Split-model workflows need their text encoder loaded separately from the diffusion model, and that's exactly what Rebel Load CLIP ποΈ is for: it's the pack's animated version of the core CLIPLoader node, giving you the CLIP object that turns your prompt text into conditioning. Flux, SD3, Wan, Mochi, PixArt - all the modern architectures expect you to pick the right text encoder file and the right encoder type, and this node exposes both, with matrix rain behind them.
How it works
Like the rest of the pack, it's a thin delegation: the wrapper asks ComfyUI's core CLIPLoader for its real inputs, adds the cosmetic theme and color_scheme enums, and calls through to the native loader. The CLIP object it returns is identical to what the stock node produces - the animation is a frontend overlay with zero effect on the encoding. One of the pack's defensive touches: if anything about pulling the native inputs fails, the node degrades gracefully rather than crashing your boot.
The inputs that matter
Two of them do the actual work:
- clip_name - the text encoder file, from
models/clip(ortext_encoders, depending on your ComfyUI setup). This is where yourt5xxl,clip_l,open_clip_vitand similar files live. - type - the encoder architecture, and this dropdown is a long one:
stable_diffusion,stable_cascade,sd3,stable_audio,mochi,ltxv,pixart,cosmos,lumina2,wan,hidream,chroma, and more. Getting this right matters - a Wan model wantswan, a Flux workflow typically wants asd3-style setup, and so on. If you don't know which one your model needs, check the model's page or the workflow you're rebuilding; the wrong type usually fails to load or silently mangles your prompts. - theme / color_scheme - the 12 animations and 14 palettes. Decoration.
The output is a single CLIP socket, feeding your prompt encoder (and a LoRA loader, if you're stacking LoRAs that touch the text encoder).
Installing it
One clone, no dependencies, no model files:
cd ComfyUI/custom_nodes
git clone https://github.com/RealRebelAI/Rebels_Animated_Nodes.git
Restart ComfyUI, then hard refresh the browser (Ctrl + F5 / Cmd + Shift + R) - the forced reload is required for the animations to draw, and it's the pack's #1 forgotten step. Find it under Rebel AI β Animated Core.
Where people get burned
- "The load fails / weird output with a new model." Check the
typefield first - picking the wrong encoder architecture is the classic CLIPLoader mistake, and this node exposes the same footgun. Match the type to your model family. - "Where's my CLIP file?" The dropdown reads the clip/text-encoder folders, not
checkpoints. If the file isn't listed, it's in the wrong folder or ComfyUI needs a restart to rescan. - Animations missing on Nodes 2.0. The pack draws on the legacy LiteGraph canvas; under the newer frontend the backdrop can vanish while encoding still works.
It's a faithful, skinned copy of a core node you'll only need once you graduate from monolithic checkpoints. If you're already in the split-model world and you like the Rebel look, this keeps your loader row cohesive. Just don't forget the type - that's the part of this node that actually bites.
Inputs (4)
| Name | Type | Default | Description |
|---|---|---|---|
| theme | COMBO | Matrix Rain | 12 options: Matrix Rain, Ball Rolling, Ball Bouncing, Car Driving, Car Drifting, Geo-Pulse, +6 |
| color_scheme | COMBO | Hacker Green | 14 options: Hacker Green, Blood Red, Synthwave Pink, Amber Terminal, Ghost White, Deep Ocean, +8 |
| clip_name | COMBO | 0 options: | |
| type | COMBO | 28 options: stable_diffusion, stable_cascade, sd3, stable_audio, mochi, ltxv, +22 |
Outputs (1)
| Name | Type | Description |
|---|---|---|
| CLIP | CLIP | β |