Nodes/ComfyUI-QwenEditPlusSlots/Skin Realism (De-Plastic)
ComfyUI Node

Skin Realism (De-Plastic)

De-plastic AI-rendered skin: synthesized pores, grain, waxy-highlight compression, and subtle color mottling, applied only to smooth skin-colored regions (or a wired-in mask). Emits the treated mask.

By normbarrette-arch·Created 2 months ago·Updated 28 days ago· 0
Skin Realism (De-Plastic)
  • image
  • mask
  • image
  • treated_mask
strength0.50
texture_scale1.00
pores0.50
grain0.25
sheen_reduction0.30
mottling0.20
detect_skintrue
seed0
Categoryimage/postprocessing

Inputs (10)

NameTypeDefaultDescription
imageIMAGE
strengthFLOAT0.500–1Master intensity. Scales every effect below. 0 = pass-through.
texture_scaleFLOAT1.000.25–4Pore/mottle size multiplier. ~1.0 suits a face occupying most of a ~1024px frame; increase for close-ups, decrease for small faces.
poresFLOAT0.500–1Micro-texture (band-passed, midtone-weighted). Auto-attenuated where the image already has texture.
grainFLOAT0.250–1Fine luminance grain over the whole treated region.
sheen_reductionFLOAT0.300–1Soft compression of skin highlights - kills the waxy specular look.
mottlingFLOAT0.200–1Low-frequency color variation (subsurface redness patches).
detect_skinBOOLEANtrueON: auto-detect skin-colored regions (approximate; color-based). OFF: treat the whole frame. Ignored when a mask is wired in.
seedINT00–18446744073709550000Texture pattern seed. Same seed = identical texture.
maskoptMASK

Outputs (2)

NameTypeDescription
imageIMAGE
treated_maskMASK