| model | MODEL | | A MODEL from RAVEN Model Loader (optionally with official LoRAs stacked after it). A stock bidirectional H3 model is rejected: the loop needs the chunk-causal DiT. |
| positive | CONDITIONING | | The positive CONDITIONING from MiniMax H3 Image to Video used in T2VA form. There is no negative input and no CFG: the chunk-major loop runs one conditioning branch, so a second one would be silently ignored. Keyframe (fl2va) and reference (ref2va) extras are refused with an explicit error: this sampler has not implemented or verified the causal packed layout for condition rows, so refusing beats dropping them silently. That is an implementation limit here, not a statement about the RAVEN LoRA. |
| latent | LATENT | | The empty AV latent from the same node (or Empty MiniMax H3 AV Latent). It defines the frame count and canvas; this node deliberately has no width/height/frames inputs. A non-empty latent is refused - every chunk starts from its own fresh noise. |
| video_vae | VAE | | The MiniMax H3 video VAE (24 latent channels). |
| audio_vae | VAE | | The MiniMax H3 audio VAE (32 channels, stereo, 32 kHz). |
| seed | INT | 00–18446744073709550000 | Seeds a private generator; the rollout never touches global RNG, so the same seed is the same clip. |
| steps | INT | 41–100 | Consistency NFEs per chunk. RAVEN's published preview trial is 4; more steps is not a free quality win, the schedule was distilled for this budget. |
| video_shift | FLOAT | 12.000.01–100 | Shift of the video stream's trailing sigma grid. |
| audio_shift | FLOAT | 3.000.01–100 | Shift of the audio stream's own trailing sigma grid. The two streams run independent grids, not one remapped grid. |
| sink | INT | 21–64 | Attention-sink cache chunks pinned from the start. Chunk 0 is the text prefill, so 2 means text + the first media chunk. |
| window | INT | 20–64 | Most recent cache chunks kept besides the sinks. 0 keeps only the sinks. |
| kv_cache_storage | COMBO | cpu_pinned | Where the retained chunk KV cache lives. 'cpu_pinned' (default) keeps it in page-locked host memory and copies one layer's retained rows back per block: about 0.56 GiB of VRAM at 192 frames instead of the ~28 GiB the whole cache costs on the card. 'cpu' is the same without page-locking (slower copies, no pinned-memory pressure). 'gpu' keeps it resident and is only for cards with room to spare. This changes where bytes live, not what is computed. |