Nodes/PromptDeckComposer/PromptDeckComposer
ComfyUI Node

PromptDeckComposer

A ComfyUI node in prompt/PromptDeckComposer with 80 inputs and 1 output.

By chkeeho80·Created 3 months ago·Updated 3 months ago· 0
PromptDeckComposer
    • prompt
    randomizetrue
    seed0
    separator,
    PRIMARY_SUBJECTyoung woman
    SUBJECT_MODIFIER<none>
    SECONDARY_SUBJECT_1<none>
    SECONDARY_SUBJECT_2<none>
    RELATIONSHIP<none>
    ENVIRONMENT<none>
    LOCK_SCENE_STRUCTUREfalse
    LOCK_SUBJECT_MODIFIERfalse
    STYLE_RENDER<none>
    STYLE_LIGHTING<none>
    STYLE_COLOR<none>
    STYLE_TEXTURE<none>
    STYLE_MOOD<none>
    LOCK_STYLE_LAYERSfalse
    ARTIST_COUNT2
    ARTIST_1<none>
    ARTIST_2<none>
    ARTIST_3<none>
    LOCK_ARTIST_MIXfalse
    STYLE_BLOCK_LIGHTING<none>
    STYLE_BLOCK_TEXTURE<none>
    STYLE_BLOCK_ATMOSPHERE<none>
    STYLE_BLOCK_CAMERA<none>
    STYLE_BLOCK_CONCEPT<none>
    LOCK_STYLE_BLOCKSfalse
    CHAOS_LEVEL0.50
    USER_PROMPT
    LOCK_PRIMARY_SUBJECTfalse
    LOCK_SECONDARY_SUBJECT_1false
    LOCK_SECONDARY_SUBJECT_2false
    LOCK_RELATIONSHIPfalse
    LOCK_ENVIRONMENTfalse
    LOCK_STYLE_RENDERfalse
    LOCK_STYLE_LIGHTINGfalse
    LOCK_STYLE_COLORfalse
    LOCK_STYLE_TEXTUREfalse
    LOCK_STYLE_MOODfalse
    LOCK_ARTIST_COUNTfalse
    LOCK_ARTIST_1false
    LOCK_ARTIST_2false
    LOCK_ARTIST_3false
    LOCK_STYLE_BLOCK_LIGHTINGfalse
    LOCK_STYLE_BLOCK_TEXTUREfalse
    LOCK_STYLE_BLOCK_ATMOSPHEREfalse
    LOCK_STYLE_BLOCK_CAMERAfalse
    LOCK_STYLE_BLOCK_CONCEPTfalse
    STRUCTURED_MODEtrue
    TONE_PRESETneutral
    TONE_PRESET_PRIMARYneutral
    TONE_PRESET_SECONDARYnone
    TONE_MIX0.00
    RANDOM_TONEfalse
    LOCK_TONEfalse
    CONSISTENCY_MODEfalse
    CONSISTENCY_THEMEany
    CONSISTENCY_STRENGTH0.65
    OLLAMA_ENABLEfalse
    OLLAMA_MODEL
    OLLAMA_TEMPERATURE0.75
    OLLAMA_STATUSOllama: OFF
    OLLAMA_SYSTEM_PROMPTYou are a high-detail visual scene prompt generator for Flux-based image models. You will receive a 'Theme' input. LOGIC: If 'Theme' is empty: invent a dense, visually rich scene across any genre. If 'Theme' contains a concept: build the scene around that concept as the central anchor. MANDATORY VISUAL ELEMENTS: Subject: Define a clear primary subject appropriate to the theme. If human, include anatomy and skin detail. If non-human, emphasize material, structure, or form. Environment: Specify location, spatial context, and physical surroundings. Lighting: Use clear, physically grounded lighting descriptions (e.g., rim light, volumetric light, fluorescent flicker). Camera / Style: Use professional or cinematic framing (lens, focal length, perspective). Atmosphere: Include visual micro-details only (particles, dust, moisture, grain). SENSORY RESTRICTION: Describe only what is visually observable. Do not include sound, smell, or internal thoughts. FORMAT: Output one dense paragraph only. No introduction, no labels, no meta commentary. GENDER: Do not assume gender unless explicitly specified in the input.
    OLLAMA_URLhttp://127.0.0.1:11434
    OLLAMA_TIMEOUT30
    RANDOM_CHAOS_LEVELfalse
    RANDOM_CONSISTENCY_STRENGTHfalse
    CONSISTENCY_WORLD_THEMEany
    CONSISTENCY_CULTURE_THEMEany
    CONSISTENCY_MATERIAL_THEMEany
    CONSISTENCY_CONCEPT_THEMEany
    CONSISTENCY_WORLD_WEIGHT0.50
    CONSISTENCY_CULTURE_WEIGHT0.50
    CONSISTENCY_MATERIAL_WEIGHT0.50
    CONSISTENCY_CONCEPT_WEIGHT0.50
    world_weight_randomfalse
    culture_weight_randomfalse
    material_weight_randomfalse
    concept_weight_randomfalse
    Categoryprompt/PromptDeckComposer

    Inputs (80)

    NameTypeDefaultDescription
    randomizeBOOLEANtrue
    seedINT00–4294967295
    separatorSTRING,
    PRIMARY_SUBJECTCOMBOyoung woman25 options: young woman, young man, android, cyborg, forest spirit, mechanical being, +19
    SUBJECT_MODIFIERCOMBO<none>54 options: <none>, made of herbs, wreathed in bioluminescent moss, covered in cracked porcelain, formed from smoke and wet ink, lit from within by blue circuitry, +48
    SECONDARY_SUBJECT_1COMBO<none>24 options: <none>, mechanical raven, floating drone, small animal companion, glowing orb, holographic interface, +18
    SECONDARY_SUBJECT_2COMBO<none>24 options: <none>, mechanical raven, floating drone, small animal companion, glowing orb, holographic interface, +18
    RELATIONSHIPCOMBO<none>25 options: <none>, standing with, looking at, holding, surrounded by, emerging from, +19
    ENVIRONMENTCOMBO<none>25 options: <none>, neon-lit alley, foggy forest, abandoned temple, cyberpunk cityscape, desert wasteland, +19
    LOCK_SCENE_STRUCTUREBOOLEANfalse
    LOCK_SUBJECT_MODIFIERBOOLEANfalse
    STYLE_RENDERCOMBO<none>21 options: <none>, digital painting, photorealistic rendering, cinematic still, watercolor painting, oil painting, +15
    STYLE_LIGHTINGCOMBO<none>21 options: <none>, neon rim lighting, soft diffused lighting, dramatic chiaroscuro lighting, cinematic backlighting, low key lighting, +15
    STYLE_COLORCOMBO<none>21 options: <none>, teal and orange color grade, muted earth tones, high saturation palette, monochrome palette, pastel color palette, +15
    STYLE_TEXTURECOMBO<none>21 options: <none>, film grain, charcoal grain texture, watercolor paper texture, painterly brush strokes, impasto paint texture, +15
    STYLE_MOODCOMBO<none>21 options: <none>, melancholic, dreamlike, mysterious, ominous, serene, +15
    LOCK_STYLE_LAYERSBOOLEANfalse
    ARTIST_COUNTCOMBO24 options: 0, 1, 2, 3
    ARTIST_1COMBO<none>42 options: <none>, Caravaggio, Gustav Klimt, H.R. Giger, Ash Thorp, Beeple, +36
    ARTIST_2COMBO<none>42 options: <none>, Caravaggio, Gustav Klimt, H.R. Giger, Ash Thorp, Beeple, +36
    ARTIST_3COMBO<none>42 options: <none>, Caravaggio, Gustav Klimt, H.R. Giger, Ash Thorp, Beeple, +36
    LOCK_ARTIST_MIXBOOLEANfalse
    STYLE_BLOCK_LIGHTINGCOMBO<none>21 options: <none>, The lighting fractures into multiple color spectrums, creating a surreal chromatic vibration across the subject., A subtle red halation blooms around the brightest light sources, giving the scene a vintage optical softness., Hard directional light carves deep shadows while faint ambient glow preserves delicate detail., Soft diffusion scatters the light evenly, creating a hazy, dreamlike visual field., Pockets of light drift through the environment, illuminating only fragments of the scene., +15
    STYLE_BLOCK_TEXTURECOMBO<none>21 options: <none>, Surface textures blend cracked stone, soft organic material, and worn metal into a unified tactile language., Fine grain and subtle imperfections give the image a raw, analog feel., Thick painterly marks create a sense of physical depth and pressure., Smooth surfaces contrast with areas of decay and erosion., Materials feel aged, weathered, and rich with history., +15
    STYLE_BLOCK_ATMOSPHERECOMBO<none>21 options: <none>, The atmosphere carries quiet narrative tension, as though something has just happened or is about to unfold., The scene feels suspended between memory and reality., A heavy sense of isolation permeates the environment., The space feels ceremonial, as if part of an unknown ritual., The environment suggests a larger unseen world beyond the frame., +15
    STYLE_BLOCK_CAMERACOMBO<none>21 options: <none>, The image feels captured through a vintage anamorphic lens with blooming highlights and deep blacks., A shallow depth of field isolates the subject against a blurred background., The composition emphasizes foreground framing and layered depth., The perspective feels slightly distorted, adding visual tension., The framing suggests a cinematic still rather than a static composition., +15
    STYLE_BLOCK_CONCEPTCOMBO<none>23 options: <none>, Organic warmth clashes against artificial illumination, emphasizing the boundary between human and machine., The subject feels like a sacred object from a future civilization., The image transforms ordinary elements into something ritualistic and symbolic., The scene suggests a world where memory and technology are intertwined., The design feels both ancient and futuristic at the same time., +17
    LOCK_STYLE_BLOCKSBOOLEANfalse
    CHAOS_LEVELFLOAT0.500–1
    USER_PROMPTSTRING
    LOCK_PRIMARY_SUBJECTBOOLEANfalse
    LOCK_SECONDARY_SUBJECT_1BOOLEANfalse
    LOCK_SECONDARY_SUBJECT_2BOOLEANfalse
    LOCK_RELATIONSHIPBOOLEANfalse
    LOCK_ENVIRONMENTBOOLEANfalse
    LOCK_STYLE_RENDERBOOLEANfalse
    LOCK_STYLE_LIGHTINGBOOLEANfalse
    LOCK_STYLE_COLORBOOLEANfalse
    LOCK_STYLE_TEXTUREBOOLEANfalse
    LOCK_STYLE_MOODBOOLEANfalse
    LOCK_ARTIST_COUNTBOOLEANfalse
    LOCK_ARTIST_1BOOLEANfalse
    LOCK_ARTIST_2BOOLEANfalse
    LOCK_ARTIST_3BOOLEANfalse
    LOCK_STYLE_BLOCK_LIGHTINGBOOLEANfalse
    LOCK_STYLE_BLOCK_TEXTUREBOOLEANfalse
    LOCK_STYLE_BLOCK_ATMOSPHEREBOOLEANfalse
    LOCK_STYLE_BLOCK_CAMERABOOLEANfalse
    LOCK_STYLE_BLOCK_CONCEPTBOOLEANfalse
    STRUCTURED_MODEBOOLEANtrue
    TONE_PRESETCOMBOneutral5 options: neutral, concise, cinematic, poetic, technical
    TONE_PRESET_PRIMARYCOMBOneutral5 options: neutral, concise, cinematic, poetic, technical
    TONE_PRESET_SECONDARYCOMBOnone6 options: none, neutral, concise, cinematic, poetic, technical
    TONE_MIXFLOAT0.000–1
    RANDOM_TONEBOOLEANfalse
    LOCK_TONEBOOLEANfalse
    CONSISTENCY_MODEBOOLEANfalse
    CONSISTENCY_THEMECOMBOany10 options: any, random, ancient, cyberpunk, organic, industrial, +4
    CONSISTENCY_STRENGTHFLOAT0.650–1
    OLLAMA_ENABLEBOOLEANfalse
    OLLAMA_MODELSTRING
    OLLAMA_TEMPERATUREFLOAT0.750–2
    OLLAMA_STATUSSTRINGOllama: OFF
    OLLAMA_SYSTEM_PROMPTSTRINGYou are a high-detail visual scene prompt generator for Flux-based image models. You will receive a 'Theme' input. LOGIC: If 'Theme' is empty: invent a dense, visually rich scene across any genre. If 'Theme' contains a concept: build the scene around that concept as the central anchor. MANDATORY VISUAL ELEMENTS: Subject: Define a clear primary subject appropriate to the theme. If human, include anatomy and skin detail. If non-human, emphasize material, structure, or form. Environment: Specify location, spatial context, and physical surroundings. Lighting: Use clear, physically grounded lighting descriptions (e.g., rim light, volumetric light, fluorescent flicker). Camera / Style: Use professional or cinematic framing (lens, focal length, perspective). Atmosphere: Include visual micro-details only (particles, dust, moisture, grain). SENSORY RESTRICTION: Describe only what is visually observable. Do not include sound, smell, or internal thoughts. FORMAT: Output one dense paragraph only. No introduction, no labels, no meta commentary. GENDER: Do not assume gender unless explicitly specified in the input.
    OLLAMA_URLSTRINGhttp://127.0.0.1:11434
    OLLAMA_TIMEOUTINT301–300
    RANDOM_CHAOS_LEVELBOOLEANfalse
    RANDOM_CONSISTENCY_STRENGTHBOOLEANfalse
    CONSISTENCY_WORLD_THEMECOMBOany26 options: any, random, urban, wilderness, desert, oceanic, +20
    CONSISTENCY_CULTURE_THEMECOMBOany25 options: any, random, nomadic, monastic, aristocratic, mercantile, +19
    CONSISTENCY_MATERIAL_THEMECOMBOany26 options: any, random, stone, metal, glass, porcelain, +20
    CONSISTENCY_CONCEPT_THEMECOMBOany26 options: any, random, sacred, liminal, melancholy, uncanny, +20
    CONSISTENCY_WORLD_WEIGHTFLOAT0.500–1
    CONSISTENCY_CULTURE_WEIGHTFLOAT0.500–1
    CONSISTENCY_MATERIAL_WEIGHTFLOAT0.500–1
    CONSISTENCY_CONCEPT_WEIGHTFLOAT0.500–1
    world_weight_randomBOOLEANfalse
    culture_weight_randomBOOLEANfalse
    material_weight_randomBOOLEANfalse
    concept_weight_randomBOOLEANfalse

    Outputs (1)

    NameTypeDescription
    promptSTRING