ComfyUI Node
PromptDeckComposer
A ComfyUI node in prompt/PromptDeckComposer with 80 inputs and 1 output.
PromptDeckComposer
- prompt
◄randomizetrue►
◄seed0►
◄separator, ►
◄PRIMARY_SUBJECTyoung woman►
◄SUBJECT_MODIFIER<none>►
◄SECONDARY_SUBJECT_1<none>►
◄SECONDARY_SUBJECT_2<none>►
◄RELATIONSHIP<none>►
◄ENVIRONMENT<none>►
◄LOCK_SCENE_STRUCTUREfalse►
◄LOCK_SUBJECT_MODIFIERfalse►
◄STYLE_RENDER<none>►
◄STYLE_LIGHTING<none>►
◄STYLE_COLOR<none>►
◄STYLE_TEXTURE<none>►
◄STYLE_MOOD<none>►
◄LOCK_STYLE_LAYERSfalse►
◄ARTIST_COUNT2►
◄ARTIST_1<none>►
◄ARTIST_2<none>►
◄ARTIST_3<none>►
◄LOCK_ARTIST_MIXfalse►
◄STYLE_BLOCK_LIGHTING<none>►
◄STYLE_BLOCK_TEXTURE<none>►
◄STYLE_BLOCK_ATMOSPHERE<none>►
◄STYLE_BLOCK_CAMERA<none>►
◄STYLE_BLOCK_CONCEPT<none>►
◄LOCK_STYLE_BLOCKSfalse►
◄CHAOS_LEVEL0.50►
◄USER_PROMPT►
◄LOCK_PRIMARY_SUBJECTfalse►
◄LOCK_SECONDARY_SUBJECT_1false►
◄LOCK_SECONDARY_SUBJECT_2false►
◄LOCK_RELATIONSHIPfalse►
◄LOCK_ENVIRONMENTfalse►
◄LOCK_STYLE_RENDERfalse►
◄LOCK_STYLE_LIGHTINGfalse►
◄LOCK_STYLE_COLORfalse►
◄LOCK_STYLE_TEXTUREfalse►
◄LOCK_STYLE_MOODfalse►
◄LOCK_ARTIST_COUNTfalse►
◄LOCK_ARTIST_1false►
◄LOCK_ARTIST_2false►
◄LOCK_ARTIST_3false►
◄LOCK_STYLE_BLOCK_LIGHTINGfalse►
◄LOCK_STYLE_BLOCK_TEXTUREfalse►
◄LOCK_STYLE_BLOCK_ATMOSPHEREfalse►
◄LOCK_STYLE_BLOCK_CAMERAfalse►
◄LOCK_STYLE_BLOCK_CONCEPTfalse►
◄STRUCTURED_MODEtrue►
◄TONE_PRESETneutral►
◄TONE_PRESET_PRIMARYneutral►
◄TONE_PRESET_SECONDARYnone►
◄TONE_MIX0.00►
◄RANDOM_TONEfalse►
◄LOCK_TONEfalse►
◄CONSISTENCY_MODEfalse►
◄CONSISTENCY_THEMEany►
◄CONSISTENCY_STRENGTH0.65►
◄OLLAMA_ENABLEfalse►
◄OLLAMA_MODEL►
◄OLLAMA_TEMPERATURE0.75►
◄OLLAMA_STATUSOllama: OFF►
◄OLLAMA_SYSTEM_PROMPTYou are a high-detail visual scene prompt generator for Flux-based image models. You will receive a 'Theme' input.
LOGIC:
If 'Theme' is empty: invent a dense, visually rich scene across any genre.
If 'Theme' contains a concept: build the scene around that concept as the central anchor.
MANDATORY VISUAL ELEMENTS:
Subject:
Define a clear primary subject appropriate to the theme.
If human, include anatomy and skin detail.
If non-human, emphasize material, structure, or form.
Environment:
Specify location, spatial context, and physical surroundings.
Lighting:
Use clear, physically grounded lighting descriptions (e.g., rim light, volumetric light, fluorescent flicker).
Camera / Style:
Use professional or cinematic framing (lens, focal length, perspective).
Atmosphere:
Include visual micro-details only (particles, dust, moisture, grain).
SENSORY RESTRICTION:
Describe only what is visually observable. Do not include sound, smell, or internal thoughts.
FORMAT:
Output one dense paragraph only.
No introduction, no labels, no meta commentary.
GENDER:
Do not assume gender unless explicitly specified in the input.►
◄OLLAMA_URLhttp://127.0.0.1:11434►
◄OLLAMA_TIMEOUT30►
◄RANDOM_CHAOS_LEVELfalse►
◄RANDOM_CONSISTENCY_STRENGTHfalse►
◄CONSISTENCY_WORLD_THEMEany►
◄CONSISTENCY_CULTURE_THEMEany►
◄CONSISTENCY_MATERIAL_THEMEany►
◄CONSISTENCY_CONCEPT_THEMEany►
◄CONSISTENCY_WORLD_WEIGHT0.50►
◄CONSISTENCY_CULTURE_WEIGHT0.50►
◄CONSISTENCY_MATERIAL_WEIGHT0.50►
◄CONSISTENCY_CONCEPT_WEIGHT0.50►
◄world_weight_randomfalse►
◄culture_weight_randomfalse►
◄material_weight_randomfalse►
◄concept_weight_randomfalse►
Categoryprompt/PromptDeckComposer
Inputs (80)
| Name | Type | Default | Description |
|---|---|---|---|
| randomize | BOOLEAN | true | — |
| seed | INT | 00–4294967295 | — |
| separator | STRING | , | — |
| PRIMARY_SUBJECT | COMBO | young woman | 25 options: young woman, young man, android, cyborg, forest spirit, mechanical being, +19 |
| SUBJECT_MODIFIER | COMBO | <none> | 54 options: <none>, made of herbs, wreathed in bioluminescent moss, covered in cracked porcelain, formed from smoke and wet ink, lit from within by blue circuitry, +48 |
| SECONDARY_SUBJECT_1 | COMBO | <none> | 24 options: <none>, mechanical raven, floating drone, small animal companion, glowing orb, holographic interface, +18 |
| SECONDARY_SUBJECT_2 | COMBO | <none> | 24 options: <none>, mechanical raven, floating drone, small animal companion, glowing orb, holographic interface, +18 |
| RELATIONSHIP | COMBO | <none> | 25 options: <none>, standing with, looking at, holding, surrounded by, emerging from, +19 |
| ENVIRONMENT | COMBO | <none> | 25 options: <none>, neon-lit alley, foggy forest, abandoned temple, cyberpunk cityscape, desert wasteland, +19 |
| LOCK_SCENE_STRUCTURE | BOOLEAN | false | — |
| LOCK_SUBJECT_MODIFIER | BOOLEAN | false | — |
| STYLE_RENDER | COMBO | <none> | 21 options: <none>, digital painting, photorealistic rendering, cinematic still, watercolor painting, oil painting, +15 |
| STYLE_LIGHTING | COMBO | <none> | 21 options: <none>, neon rim lighting, soft diffused lighting, dramatic chiaroscuro lighting, cinematic backlighting, low key lighting, +15 |
| STYLE_COLOR | COMBO | <none> | 21 options: <none>, teal and orange color grade, muted earth tones, high saturation palette, monochrome palette, pastel color palette, +15 |
| STYLE_TEXTURE | COMBO | <none> | 21 options: <none>, film grain, charcoal grain texture, watercolor paper texture, painterly brush strokes, impasto paint texture, +15 |
| STYLE_MOOD | COMBO | <none> | 21 options: <none>, melancholic, dreamlike, mysterious, ominous, serene, +15 |
| LOCK_STYLE_LAYERS | BOOLEAN | false | — |
| ARTIST_COUNT | COMBO | 2 | 4 options: 0, 1, 2, 3 |
| ARTIST_1 | COMBO | <none> | 42 options: <none>, Caravaggio, Gustav Klimt, H.R. Giger, Ash Thorp, Beeple, +36 |
| ARTIST_2 | COMBO | <none> | 42 options: <none>, Caravaggio, Gustav Klimt, H.R. Giger, Ash Thorp, Beeple, +36 |
| ARTIST_3 | COMBO | <none> | 42 options: <none>, Caravaggio, Gustav Klimt, H.R. Giger, Ash Thorp, Beeple, +36 |
| LOCK_ARTIST_MIX | BOOLEAN | false | — |
| STYLE_BLOCK_LIGHTING | COMBO | <none> | 21 options: <none>, The lighting fractures into multiple color spectrums, creating a surreal chromatic vibration across the subject., A subtle red halation blooms around the brightest light sources, giving the scene a vintage optical softness., Hard directional light carves deep shadows while faint ambient glow preserves delicate detail., Soft diffusion scatters the light evenly, creating a hazy, dreamlike visual field., Pockets of light drift through the environment, illuminating only fragments of the scene., +15 |
| STYLE_BLOCK_TEXTURE | COMBO | <none> | 21 options: <none>, Surface textures blend cracked stone, soft organic material, and worn metal into a unified tactile language., Fine grain and subtle imperfections give the image a raw, analog feel., Thick painterly marks create a sense of physical depth and pressure., Smooth surfaces contrast with areas of decay and erosion., Materials feel aged, weathered, and rich with history., +15 |
| STYLE_BLOCK_ATMOSPHERE | COMBO | <none> | 21 options: <none>, The atmosphere carries quiet narrative tension, as though something has just happened or is about to unfold., The scene feels suspended between memory and reality., A heavy sense of isolation permeates the environment., The space feels ceremonial, as if part of an unknown ritual., The environment suggests a larger unseen world beyond the frame., +15 |
| STYLE_BLOCK_CAMERA | COMBO | <none> | 21 options: <none>, The image feels captured through a vintage anamorphic lens with blooming highlights and deep blacks., A shallow depth of field isolates the subject against a blurred background., The composition emphasizes foreground framing and layered depth., The perspective feels slightly distorted, adding visual tension., The framing suggests a cinematic still rather than a static composition., +15 |
| STYLE_BLOCK_CONCEPT | COMBO | <none> | 23 options: <none>, Organic warmth clashes against artificial illumination, emphasizing the boundary between human and machine., The subject feels like a sacred object from a future civilization., The image transforms ordinary elements into something ritualistic and symbolic., The scene suggests a world where memory and technology are intertwined., The design feels both ancient and futuristic at the same time., +17 |
| LOCK_STYLE_BLOCKS | BOOLEAN | false | — |
| CHAOS_LEVEL | FLOAT | 0.500–1 | — |
| USER_PROMPT | STRING | — | |
| LOCK_PRIMARY_SUBJECT | BOOLEAN | false | — |
| LOCK_SECONDARY_SUBJECT_1 | BOOLEAN | false | — |
| LOCK_SECONDARY_SUBJECT_2 | BOOLEAN | false | — |
| LOCK_RELATIONSHIP | BOOLEAN | false | — |
| LOCK_ENVIRONMENT | BOOLEAN | false | — |
| LOCK_STYLE_RENDER | BOOLEAN | false | — |
| LOCK_STYLE_LIGHTING | BOOLEAN | false | — |
| LOCK_STYLE_COLOR | BOOLEAN | false | — |
| LOCK_STYLE_TEXTURE | BOOLEAN | false | — |
| LOCK_STYLE_MOOD | BOOLEAN | false | — |
| LOCK_ARTIST_COUNT | BOOLEAN | false | — |
| LOCK_ARTIST_1 | BOOLEAN | false | — |
| LOCK_ARTIST_2 | BOOLEAN | false | — |
| LOCK_ARTIST_3 | BOOLEAN | false | — |
| LOCK_STYLE_BLOCK_LIGHTING | BOOLEAN | false | — |
| LOCK_STYLE_BLOCK_TEXTURE | BOOLEAN | false | — |
| LOCK_STYLE_BLOCK_ATMOSPHERE | BOOLEAN | false | — |
| LOCK_STYLE_BLOCK_CAMERA | BOOLEAN | false | — |
| LOCK_STYLE_BLOCK_CONCEPT | BOOLEAN | false | — |
| STRUCTURED_MODE | BOOLEAN | true | — |
| TONE_PRESET | COMBO | neutral | 5 options: neutral, concise, cinematic, poetic, technical |
| TONE_PRESET_PRIMARY | COMBO | neutral | 5 options: neutral, concise, cinematic, poetic, technical |
| TONE_PRESET_SECONDARY | COMBO | none | 6 options: none, neutral, concise, cinematic, poetic, technical |
| TONE_MIX | FLOAT | 0.000–1 | — |
| RANDOM_TONE | BOOLEAN | false | — |
| LOCK_TONE | BOOLEAN | false | — |
| CONSISTENCY_MODE | BOOLEAN | false | — |
| CONSISTENCY_THEME | COMBO | any | 10 options: any, random, ancient, cyberpunk, organic, industrial, +4 |
| CONSISTENCY_STRENGTH | FLOAT | 0.650–1 | — |
| OLLAMA_ENABLE | BOOLEAN | false | — |
| OLLAMA_MODEL | STRING | — | |
| OLLAMA_TEMPERATURE | FLOAT | 0.750–2 | — |
| OLLAMA_STATUS | STRING | Ollama: OFF | — |
| OLLAMA_SYSTEM_PROMPT | STRING | You are a high-detail visual scene prompt generator for Flux-based image models. You will receive a 'Theme' input. LOGIC: If 'Theme' is empty: invent a dense, visually rich scene across any genre. If 'Theme' contains a concept: build the scene around that concept as the central anchor. MANDATORY VISUAL ELEMENTS: Subject: Define a clear primary subject appropriate to the theme. If human, include anatomy and skin detail. If non-human, emphasize material, structure, or form. Environment: Specify location, spatial context, and physical surroundings. Lighting: Use clear, physically grounded lighting descriptions (e.g., rim light, volumetric light, fluorescent flicker). Camera / Style: Use professional or cinematic framing (lens, focal length, perspective). Atmosphere: Include visual micro-details only (particles, dust, moisture, grain). SENSORY RESTRICTION: Describe only what is visually observable. Do not include sound, smell, or internal thoughts. FORMAT: Output one dense paragraph only. No introduction, no labels, no meta commentary. GENDER: Do not assume gender unless explicitly specified in the input. | — |
| OLLAMA_URL | STRING | http://127.0.0.1:11434 | — |
| OLLAMA_TIMEOUT | INT | 301–300 | — |
| RANDOM_CHAOS_LEVEL | BOOLEAN | false | — |
| RANDOM_CONSISTENCY_STRENGTH | BOOLEAN | false | — |
| CONSISTENCY_WORLD_THEME | COMBO | any | 26 options: any, random, urban, wilderness, desert, oceanic, +20 |
| CONSISTENCY_CULTURE_THEME | COMBO | any | 25 options: any, random, nomadic, monastic, aristocratic, mercantile, +19 |
| CONSISTENCY_MATERIAL_THEME | COMBO | any | 26 options: any, random, stone, metal, glass, porcelain, +20 |
| CONSISTENCY_CONCEPT_THEME | COMBO | any | 26 options: any, random, sacred, liminal, melancholy, uncanny, +20 |
| CONSISTENCY_WORLD_WEIGHT | FLOAT | 0.500–1 | — |
| CONSISTENCY_CULTURE_WEIGHT | FLOAT | 0.500–1 | — |
| CONSISTENCY_MATERIAL_WEIGHT | FLOAT | 0.500–1 | — |
| CONSISTENCY_CONCEPT_WEIGHT | FLOAT | 0.500–1 | — |
| world_weight_random | BOOLEAN | false | — |
| culture_weight_random | BOOLEAN | false | — |
| material_weight_random | BOOLEAN | false | — |
| concept_weight_random | BOOLEAN | false | — |
Outputs (1)
| Name | Type | Description |
|---|---|---|
| prompt | STRING | — |