ComfyUI Node

Playbook Seed

Fixed when you're iterating, random when you're exploring

By playbook3d·Created 2 years ago·Updated about a year ago· 21
Playbook Seed
    • seed
    idNode ID
    labelNode Label
    default_value0
    settingFixed

    Playbook Seed is a seed control with one toggle: Fixed or Random. Set to Fixed, it outputs whatever integer you typed. Set to Random, it generates a fresh 15-digit seed every run. It's the same job a dozen utility packs already do - but it rides in this pack for a reason, and it's worth knowing what that reason is.

    Playbook Nodes is the ComfyUI side of Playbook3D, a cloud 3D render service. When your workflow runs on their platform, the External-style nodes get driven from their web UI - and a seed is exactly the kind of thing you want to control without touching the graph. This node's id and label fields are the hooks for that. Locally, though, it's just a clean seed source, and a handy one: 15-digit seeds give you a far bigger space than the 32-bit seeds most sampler defaults nudge around, which matters if you're hunting for a specific look in a large family of runs.

    The inputs

    • id and label - the standard external-node metadata, inert locally.
    • default_value - an integer, default 0. The fixed seed; also the seed used in Random mode's absence (though Random doesn't use it - it rolls its own).
    • setting - dropdown, Fixed or Random, default Fixed.

    Output is a single seed (INT). The mechanism is exactly what it says: Fixed returns default_value; Random generates a random 15-digit integer (100000000000000 to 999999999999999) on every execution.

    Install

    Standard pack install. ComfyUI Manager → Playbook Nodes, or:

    cd ComfyUI/custom_nodes
    git clone https://github.com/playbook3d/playbook3d-comfyui-nodes
    

    Restart ComfyUI. No API key, no network, no dependencies beyond Python's random module - this node never talks to Playbook's servers.

    Troubleshooting

    Not much to break, but two things catch people. First: in Random mode the seed changes on every execution, including re-runs of the same queue - that's by design, but if you wanted a repeatable random, capture the output into a text widget or switch back to Fixed after you like the result. Second: the node doesn't clamp or validate your default_value, so if you type something wild it passes through as-is; most samplers handle it, but a huge seed can produce unexpected results with some schedulers. And as with the rest of the pack, the id/label fields are inert locally - if you're debugging why a seed changed between runs, check setting, not id.

    CategoryPlaybook 3D

    Inputs (4)

    NameTypeDefaultDescription
    idSTRINGNode ID
    labelSTRINGNode Label
    default_valueINT0-999999999999999–999999999999999
    settingCOMBOFixed2 options: Fixed, Random

    Outputs (1)

    NameTypeDescription
    seedINT