ComfyUI Node: Pixal3D: Image to Mesh
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Category
Pixal3D
Inputs
image IMAGE
pipeline_type
- 1024_cascade
- 1536_cascade
seed INT
mask MASK
pipeline_ready PIXAL3D_PIPELINE_READY
low_vram BOOLEAN
max_num_tokens INT
mesh_scale FLOAT
image_resolution INT
camera_angle_x_override FLOAT
distance_override FLOAT
ss_guidance_strength FLOAT
ss_sampling_steps INT
ss_guidance_rescale FLOAT
ss_rescale_t FLOAT
shape_guidance_strength FLOAT
shape_sampling_steps INT
shape_guidance_rescale FLOAT
shape_rescale_t FLOAT
tex_guidance_strength FLOAT
tex_sampling_steps INT
tex_guidance_rescale FLOAT
tex_rescale_t FLOAT
decimation_target INT
texture_size INT
remesh BOOLEAN
background_color
- gray
- black
- white
keep_warm BOOLEAN
save_to_output_dir BOOLEAN
output_filename_prefix STRING
save_obj BOOLEAN
Outputs
TRIMESH
IMAGE
FLOAT
FLOAT
STRING
Extension: ComfyUI-Pixal3D
ComfyUI wrapper for a/Pixal3D — Tencent's SIGGRAPH 2026 single-image to PBR-textured-3D pipeline. Windows + NVIDIA RTX 30/40/50 (≥ 16 GB VRAM). One image → textured PBR mesh in ~3-5 min. Built on top of a/ComfyUI-Trellis2. Note: Pixal3D itself is academic / non-commercial only and NOT for EU use — see NOTICE.md.
Authored by dreamrec
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More nodes in ComfyUI-Pixal3D
Run ComfyUI workflows without the setup
No installs, no CUDA version roulette, no GPU sitting idle on your bill. Bring a workflow and run it in the browser.