Nodes/Parametric Studio/PSN Branch (if/else)
ComfyUI Node

PSN Branch (if/else)

If/else: only the chosen input is evaluated (lazy), so the other branch's nodes never run.

By parametricparadigm·Created 4 days ago·Updated about 3 hours ago· 1
PSN Branch (if/else)
  • on_true
  • on_false
  • result
◄conditiontrue►
CategoryParametric/Flow

Inputs (3)

NameTypeDefaultDescription
conditionBOOLEANtrueCondition. Default True.
on_true*On true.
on_false*On false.

Outputs (1)

NameTypeDescription
result*—