ComfyUI Node
PSN Branch (if/else)
If/else: only the chosen input is evaluated (lazy), so the other branch's nodes never run.
PSN Branch (if/else)
- on_true
- on_false
- result
◄conditiontrue►
CategoryParametric/Flow
Inputs (3)
| Name | Type | Default | Description |
|---|---|---|---|
| condition | BOOLEAN | true | Condition. Default True. |
| on_true | * | On true. | |
| on_false | * | On false. |
Outputs (1)
| Name | Type | Description |
|---|---|---|
| result | * | — |