Nodes/ComfyUI-TextureAlchemy/PBR Pipeline Adjuster
ComfyUI Node

PBR Pipeline Adjuster

A ComfyUI node in Texture Alchemist/Pipeline with 13 inputs and 1 output.

By amtarr·Created 8 months ago·Updated 4 months ago· 54
PBR Pipeline Adjuster
  • pbr_pipe
  • pbr_pipe
ao_strength_albedo1.00
ao_strength_roughness0.00
roughness_strength1.00
invert_roughnessfalse
metallic_strength1.00
invert_metallicfalse
normal_strength1.00
invert_normal_greenfalse
invert_transparencyfalse
embed_transparencyfalse
albedo_dimmer0.00
albedo_saturation1.00
CategoryTexture Alchemist/Pipeline

Inputs (13)

NameTypeDefaultDescription
pbr_pipePBR_PIPE
ao_strength_albedoFLOAT1.000–2Multiply AO over albedo (darkens occluded areas)
ao_strength_roughnessFLOAT0.000–2Multiply AO over roughness (occluded areas become rougher)
roughness_strengthFLOAT1.000–3Brightness multiplier for roughness
invert_roughnessBOOLEANfalseInvert roughness map (rough becomes smooth)
metallic_strengthFLOAT1.000–3Brightness multiplier for metallic
invert_metallicBOOLEANfalseInvert metallic map
normal_strengthFLOAT1.000–2Normal map intensity (1.0=original, 0.0=flat, 2.0=exaggerated)
invert_normal_greenBOOLEANfalseFlip green channel (OpenGL vs DirectX)
invert_transparencyBOOLEANfalseInvert transparency map
embed_transparencyBOOLEANfalseEmbed transparency map into albedo's alpha channel
albedo_dimmerFLOAT0.000–1Darken albedo (0.0=no change, 1.0=black)
albedo_saturationFLOAT1.000–3Albedo color saturation (1.0=original, 0.0=grayscale, >1.0=vibrant)

Outputs (1)

NameTypeDescription
pbr_pipePBR_PIPE