Nodes/Avatar Graph/Object Transform To Mouse
ComfyUI Node

Object Transform To Mouse

The gizmo-drop node that can't work in a queued graph

By avatechai·Created 3 years ago·Updated 2 years ago· 264
Object Transform To Mouse
  • BPY_OBJ
  • matrix
  • BPY_OBJ
name
session_uuid0
drop_x0
drop_y0

Some nodes in the Avatar Graph pack are worth an article because they're genuinely useful. This one is worth an article because it's a trap. Object Transform To Mouse wraps bpy.ops.object.transform_to_mouse(), the Blender operator behind the gizmo that lets you drag a freshly-added object and "drop" it wherever your cursor is. It is, by design, an interactive viewport operation. It needs a live pointer, a viewport, and a human dragging.

None of those exist when ComfyUI queues your graph. Run this node and it does nothing - it just passes your BPY_OBJ through, no error, no effect. That's not a bug in the pack; it's what happens when a tool auto-generates nodes from Blender's entire operator registry and the interactive operators come along for the ride.

You can see the tell in its inputs. Beyond BPY_OBJ it takes name, session_uuid, matrix, drop_x, and drop_y - and those are gizmo internals: which transform session is active, where the pointer landed, what the drag matrix is. They're plumbing for a mouse event, not parameters you'd ever tune in a workflow. There's no legitimate configuration of this node that makes it do something useful in a queued run.

The output is your BPY_OBJ, unchanged. That's the whole node.

Install, for completeness: this ships in the Avatar Graph pack, so ComfyUI Manager → "Avatar Graph", or git clone https://github.com/avatechai/avatar-graph-comfyui into ComfyUI/custom_nodes and pip install -r requirements.txt. Python 3.10 for bpy==3.6.0, first launch downloads the ~2.4 GB SAM model.

Troubleshooting is one line: if you put this in a workflow expecting it to position an object, delete it. It will never position anything from a queue. It's the same story as Object Transform Axis Target - interactive gizmo operators that the registry generator exposed as nodes. When you're reading a downloaded workflow and you see Object_TransformToMouse sitting in the graph, it's usually leftover scaffolding from whoever was clicking around in the editor, not a step that matters. Skip it, and use the pack's actual mesh-positioning or transform tools instead. Knowing what not to reach for is half of using a pack like this one.

Categoryblender

Inputs (6)

NameTypeDefaultDescription
BPY_OBJoptBPY_OBJ
nameoptSTRING
session_uuidoptINT0-2147483648–2147483647
matrixoptB_VECTOR16
drop_xoptINT0-2147483648–2147483647
drop_yoptINT0-2147483648–2147483647

Outputs (1)

NameTypeDescription
BPY_OBJBPY_OBJ