Object Multires Reshape
Reshape a Multires object to match another mesh
- BPY_OBJ
- BPY_OBJ
Object_MultiresReshape is the Blender Multires "reshape" operator, exposed as a node: it copies the current shape of one mesh onto a Multires object, letting you transfer a sculpted or edited shape into a multires stack. Wrapper for bpy.ops.object.multires_reshape().
What it's for
Multires reshape is a classic sculpting move. You've got a Multires object (base + levels), and you sculpt a new shape onto a different object or onto the base level, then reshape pulls that silhouette into the multires object at the current level. The result: your edited shape rides on top of the subdivision stack instead of being flattened by it.
In an avatar graph this is niche - you'd use it when a face or body layer was edited as a separate mesh and you want that shape pushed into the multi-level detail object. It's not a node beginners reach for in the first week, but it's the kind of thing that makes "keep base light, detail high" workflows possible.
How it works
Standard Object_* plumbing. You pass a BPY_OBJ, the node sets it active in the shared headless Blender scene, runs the operator, returns the same object. Only other input is modifier - the exact name of the target Multires modifier.
Here's the subtle bit: Blender's reshape needs a source mesh to copy from, but this node only hands over the one BPY_OBJ. So the source has to already be the active object's reference in the shared scene when this runs - in practice that means an upstream node must have set things up so the reshape source is in play. If nothing's selected as a source, the operator can error or do nothing useful. This is one of the fiddlier generated nodes, and the graph can't always express what Blender's operator assumed.
The inputs
- BPY_OBJ (in/out) - the Multires object to reshape.
- modifier - exact modifier name, plain text.
Output: the same BPY_OBJ.
Installing it
Same pack, same install:
- ComfyUI Manager: search "Avatar Graph", install, restart.
- Or:
cd ComfyUI/custom_nodes
git clone https://github.com/avatechai/avatar-graph-comfyui
cd avatar-graph-comfyui && python -m pip install -r requirements.txt
And the pack-wide gotcha that gets everyone: bpy==3.6.0 only supports Python 3.10. On newer versions it's "no module named bpy" and the pack won't even load. Windows: the README's bundled ComfyUI_3.10.7z and run_nvidia_gpu_3.10.bat. Elsewhere: conda, python=3.10.
Gotchas
- Reshape needs a source shape present in the scene; if the result looks like nothing happened, that's the first thing to check.
- Exact modifier name or silent no-op.
- The scene resets each run, so everything has to be built in the same graph execution.
Inputs (2)
| Name | Type | Default | Description |
|---|---|---|---|
| BPY_OBJopt | BPY_OBJ | — | |
| modifieropt | STRING | — |
Outputs (1)
| Name | Type | Description |
|---|---|---|
| BPY_OBJ | BPY_OBJ | — |