ComfyUI Node: Normal Map Relighter (IBL + PBR)
Run ComfyUI workflows without the setup
No installs, no CUDA version roulette, no GPU sitting idle on your bill. Bring a workflow and run it in the browser.
Category
Texture Alchemist/Lighting
Inputs
diffuse_image IMAGE
normal_map IMAGE
environment_map IMAGE
environment_rotation FLOAT
diffuse_intensity FLOAT
specular_intensity FLOAT
ambient_light FLOAT
roughness_multiplier FLOAT
roughness_affects_diffuse FLOAT
diffuse_contrast FLOAT
use_colored_diffuse BOOLEAN
diffuse_quality
- Flat Ambient (No Direction)
- Pure Matte (No Environment)
- Soft (Heavy Blur)
- Detailed (Light Blur)
- Hybrid (Lambert + Env Colors)
- True Hemisphere Sampling
normal_format
- OpenGL
- DirectX
roughness_map IMAGE
metallic_map IMAGE
irradiance_map IMAGE
Outputs
IMAGE
IMAGE
IMAGE
IMAGE
IMAGE
Extension: ComfyUI-TextureAlchemy
Complete workflow suite for ComfyUI that transforms images into PBR material sets ready for game engines and 3D software.
Authored by amtarr
Looking for a different node?
More nodes in ComfyUI-TextureAlchemy
Run ComfyUI workflows without the setup
No installs, no CUDA version roulette, no GPU sitting idle on your bill. Bring a workflow and run it in the browser.