Nodes/ComfyUI-MiniMaxH3-Tools/MiniMax H3 Audio Reroll (Experimental) / 音频重生成(实验性)
ComfyUI Node

MiniMax H3 Audio Reroll (Experimental) / 音频重生成(实验性)

Experimental: condition a fresh H3 sampling run on an already-generated video latent, so a new soundtrack can be produced without re-authoring the picture. The video is strongly preserved but resampled, not frozen -- use video_passthrough downstream for a bit-identical mux. / 以已生成的视频潜空间作为参考重新采样音频;画面会被强力保留但仍会重采样。如需逐位一致的画面,请在下游使用 video_passthrough 混流。

By Rinne414·Created 22 days ago·Updated 21 days ago· 9
MiniMax H3 Audio Reroll (Experimental) / 音频重生成(实验性)
  • conditioning
  • av_latent
  • positive
  • latent
  • video_passthrough
  • info
video_cond_strength1.000
reset_audio_latenttrue
Categorymodel/conditioning/minimax

Inputs (4)

NameTypeDefaultDescription
conditioningCONDITIONINGConditioning from an H3 conditioning node, with the soundscape/music text changed. / 来自 H3 条件节点的条件,其中环境音或音乐文字已经修改。
av_latentLATENTThe AV latent from the run whose picture you want to keep. / 需要保留画面的原始运行所产生的音视频潜空间。
video_cond_strengthFLOAT1.0000.5–1Noise augmentation on the video reference. 1.0 feeds it perfectly clean for maximum preservation; lower values let the picture drift. The DiT keyframe default is 0.999. / 视频参考的噪声增强值。1.0 表示完全干净并最大程度保留画面;较低值会允许画面变化。DiT 的关键帧默认值为 0.999。
reset_audio_latentBOOLEANtrueStart the audio stream from zeros so the sampler writes a genuinely new track. Off reuses the old audio latent and biases the result toward the original. / 从零开始音频流,让采样器生成全新音轨;关闭时复用旧音频潜空间,结果会偏向原音轨。

Outputs (4)

NameTypeDescription
positiveCONDITIONING
latentLATENT
video_passthroughLATENT
infoSTRING