Nodes/MiniMax H3 Audio T8/MiniMax H3 Audio Conditioning (T8)
ComfyUI Node

MiniMax H3 Audio Conditioning (T8)

The one conditioning node that runs every MiniMax H3 video task

By T8mars·Created 20 days ago·Updated a day ago· 807
MiniMax H3 Audio Conditioning (T8)
  • clip
  • video_vae
  • audio_vae
  • drive_audio
  • final_audio
  • first_frame
  • last_frame
  • ref_images
  • ref_videos
  • ref_video_audios
  • ref_audios
  • positive
  • av_latent
  • mux_audio
  • conditioned_prompt
  • media_map_json
  • report
prompt
width1344
height768
length124
task_typeauto
audio_modelock_source
audio_denoise_strength0.35
add_source_as_referencetrue
prompt_primary_audio_ordinal1
strict_prompt_tagstrue
ref_image_sizematch
reference_video_policyofficial_2_to_15s
allow_above_reference_areafalse

If you run MiniMax H3 in ComfyUI at all, this is the node you'll wire up first. MiniMaxH3AudioConditioningT8 is the unified front door for every task type H3 supports - T2VA, I2VA, FL2VA, L2VA, Ref2VA and hybrid - plus the thing that makes H3 different from every other video model: the audio isn't an afterthought. It's generated in the same transformer pass as the picture, and this node is where you tell it what to do with sound.

MiniMax H3 is the 33B open-weight omni-modal model MiniMax dropped in August 2026, generating 4–15 second clips with native stereo audio at up to 2K/24fps. One conditioning node handles all of it because all six tasks are the same joint audio-video latent, just with different reference inputs attached. That's the design win: one node, one interface, six workflows.

The inputs that matter

  • clip / video_vae / audio_vae - the native Qwen3-VL CLIP plus the two H3 VAEs. There's no way around having all three; H3 keeps video and audio in separate VAE spaces inside one joint latent.
  • prompt - plain text with H3's media tags. Reference a sound as <Audio 1>, a picture as <Picture 1>, a clip as <Video 1>. Numbering must match what you actually connect, or strict mode throws prompt media tag validation failed instead of guessing.
  • task_type - leave it on auto and the node infers T2VA vs I2VA vs Ref2VA from which optional inputs you've connected.
  • audio_mode - the setting that decides your whole sound strategy. lock_source (default) preserves the source audio latent so H3 keeps your original sound; remix_source denoises and rebuilds it; reference_only and native generate brand-new target audio. Want a character to say the exact line from your reference? lock_source plus add_source_as_reference is the recipe.
  • length - frames at 24fps, and it snaps up to the H3 17n+5 grid (22, 124, 362…). Don't fight the grid; pick a number and let it snap.

The outputs - and the trap

It outputs positive conditioning, the av_latent, mux_audio, plus a conditioned_prompt and media_map_json you can eyeball to confirm your tags bound correctly.

Here's the trap the README hammers on: after sampling, save audio from the mux_audio output of this node - not generated_audio from the AV decode node. mux_audio carries your locked/clean source track through to the final file; generated_audio is whatever the joint transformer happened to produce, which in native or remix modes can be a different voice. One wrong wire and you get a character who swapped voices mid-clip. Also note: drive_audio is a generation condition, not a deterministic lip-sync guarantee. If you need broadcast-grade mouth sync, H3 gives you the base and you finish it with a dedicated lip/face tool.

Install

ComfyUI Manager → search MiniMax H3 Audio T8, or:

cd ComfyUI/custom_nodes
git clone https://github.com/T8mars/comfyui-minimax-h3-audio-T8

Restart, then start from examples/workflows/01-basic-generation - the README's own advice is 22 frames on a small canvas first. No forced pip dependencies, no automatic weight downloads; the H3 model, CLIP and VAEs are yours to place. And if you're in the US, EU, UK or Korea, remember the H3 Community License excludes those territories even though the weights are on HuggingFace - the API route is the licensed path there.

CategoryT8/MiniMax H3/Audio

Inputs (24)

NameTypeDefaultDescription
clipCLIPNative MiniMax H3 Qwen3-VL CLIP.
video_vaeVAEMiniMax H3 video VAE.
audio_vaeVAEMiniMax H3 audio VAE.
promptSTRING
widthINT134432–16384
heightINT76832–16384
lengthINT1245–360024fps; snapped up to the 17n+5 H3 grid.
task_typeCOMBOauto7 options: auto, T2VA, I2VA, FL2VA, L2VA, Ref2VA, +1
audio_modeCOMBOlock_sourcelock_source preserves source latent; remix_source denoises it; reference_only/native generate target audio.
audio_denoise_strengthFLOAT0.350–1
add_source_as_referenceBOOLEANtruePresents drive_audio to Qwen/DiT as an official <Audio N> reference.
prompt_primary_audio_ordinalINT10–9Prompt audio ordinal intended as the primary source; remapped after video soundtracks. Use 0 to disable.
strict_prompt_tagsBOOLEANtrue
ref_image_sizeCOMBOmatch2 options: match, max
reference_video_policyCOMBOofficial_2_to_15s2 options: official_2_to_15s, model_minimum
drive_audiooptAUDIO
final_audiooptAUDIOOptional clean/stem track passed through for final mux; defaults to drive_audio.
first_frameoptIMAGE
last_frameoptIMAGE
ref_imagesoptCOMFY_AUTOGROW_V3
ref_videosoptCOMFY_AUTOGROW_V3
ref_video_audiosoptCOMFY_AUTOGROW_V3
ref_audiosoptCOMFY_AUTOGROW_V3
allow_above_reference_areaoptBOOLEANfalseAllows an explicitly requested canvas above the 1920x1088 reference area. Intended for learned two-pass high-resolution workflows; no VRAM guarantee is implied. Old workflows remain false by default.

Outputs (6)

NameTypeDescription
positiveCONDITIONING
av_latentLATENT
mux_audioAUDIO
conditioned_promptSTRING
media_map_jsonSTRING
reportSTRING