Nodes/comfy-ui-minecraft-pbr/Minecraft PBR - Pack Bedrock RTX
ComfyUI Node

Minecraft PBR - Pack Bedrock RTX

Assemble albedo, DirectX normal (_normal) and MER (R=metal, G=emissive, B=roughness) textures for Minecraft Bedrock. Enabling SSS adds an A channel (MERS) read only by Vibrant Visuals; ray-traced (RTX) mode ignores the SSS channel.

By jasonjgardner·Created 3 months ago·Updated 3 months ago· 0
Minecraft PBR - Pack Bedrock RTX
  • basecolor
  • normal
  • roughness
  • metalness
  • emission
  • sss
  • albedo
  • normal
  • mer
flip_normal_ytrue
swap_normal_xyfalse
compute_sssfalse
compute_emissionfalse
emission_threshold0.85
emission_knee0.10
CategoryMinecraft PBR

Inputs (12)

NameTypeDefaultDescription
basecolorIMAGE
normalIMAGETangent-space normal (OpenGL Y-up).
roughnessIMAGE,MASK
metalnessIMAGE,MASK
flip_normal_yBOOLEANtrueBedrock expects DirectX Y-down; flip an OpenGL normal.
swap_normal_xyBOOLEANfalse
compute_sssBOOLEANfalseDerive SSS -> MERS (RGBA). Read only by Vibrant Visuals; ignored by ray-traced (RTX) mode, and never applied to metal pixels.
compute_emissionBOOLEANfalse
emission_thresholdFLOAT0.850–1
emission_kneeFLOAT0.100–1
emissionoptIMAGE,MASK
sssoptIMAGE,MASK

Outputs (3)

NameTypeDescription
albedoIMAGE
normalIMAGE
merIMAGE