ComfyUI Node
Minecraft PBR - Pack Bedrock RTX
Assemble albedo, DirectX normal (_normal) and MER (R=metal, G=emissive, B=roughness) textures for Minecraft Bedrock. Enabling SSS adds an A channel (MERS) read only by Vibrant Visuals; ray-traced (RTX) mode ignores the SSS channel.
Minecraft PBR - Pack Bedrock RTX
- basecolor
- normal
- roughness
- metalness
- emission
- sss
- albedo
- normal
- mer
◄flip_normal_ytrue►
◄swap_normal_xyfalse►
◄compute_sssfalse►
◄compute_emissionfalse►
◄emission_threshold0.85►
◄emission_knee0.10►
CategoryMinecraft PBR
Inputs (12)
| Name | Type | Default | Description |
|---|---|---|---|
| basecolor | IMAGE | — | |
| normal | IMAGE | Tangent-space normal (OpenGL Y-up). | |
| roughness | IMAGE,MASK | — | |
| metalness | IMAGE,MASK | — | |
| flip_normal_y | BOOLEAN | true | Bedrock expects DirectX Y-down; flip an OpenGL normal. |
| swap_normal_xy | BOOLEAN | false | — |
| compute_sss | BOOLEAN | false | Derive SSS -> MERS (RGBA). Read only by Vibrant Visuals; ignored by ray-traced (RTX) mode, and never applied to metal pixels. |
| compute_emission | BOOLEAN | false | — |
| emission_threshold | FLOAT | 0.850–1 | — |
| emission_knee | FLOAT | 0.100–1 | — |
| emissionopt | IMAGE,MASK | — | |
| sssopt | IMAGE,MASK | — |
Outputs (3)
| Name | Type | Description |
|---|---|---|
| albedo | IMAGE | — |
| normal | IMAGE | — |
| mer | IMAGE | — |