Milehigh Styler (Advanced)
The 1,500-style menu, dual-CLIP
- text_positive_g
- text_positive_l
- text_positive
- text_negative_g
- text_negative_l
- text_negative
The pack's big catch-all style menu - ~1,500 entries, everything from Abstract Expressionism to 3D Game Art - in its SDXL dual-CLIP form. If MilehighStyler is the everything-drawer, this is that same drawer wired for SDXL's two text encoders, with the positive prompt split into a G stream and an L stream and a knob for where the negative goes.
Be honest with yourself about whether you need the "Advanced" bit. A 1,500-style menu is already a lot to manage; adding per-encoder text routing on top is a power-user flourish most people will never touch. If you just want to fling a style at a scene, the plain MilehighStyler does it with far less wiring.
How the "Advanced" plumbing works
SDXL runs two text encoders, CLIP-G and CLIP-L. This node addresses them independently: text_positive_g to G, text_positive_l to L. Whichever of the ~1,500 styles you pick is applied to both and wrapped at the pack's strong default weight (~2.0) - MileHighStyler being a fork of the classic SDXL Prompt Styler. negative_prompt_to (Both / G only / L only) decides which encoder receives the style's built-in negative; default Both.
It's prompt assembly, not image work. Text out, into your CLIP Text Encode.
The inputs and outputs that matter
- milehigh - the ~1,500-entry style dropdown;
no styleis off. - text_positive_g / text_positive_l - your subject per encoder; same text in both if you're unsure.
- text_negative - your negative, with the style's negative routed by
negative_prompt_to.
log_prompt prints the assembled prompt - essential here, since 1,500 opaque names give you no other way to know what a pick injects. Six outputs: text_positive_g, text_positive_l, merged text_positive, and text_negative_g / text_negative_l / merged text_negative. Feed _g / _l into a CLIPTextEncodeSDXL, or just use the merged text_positive / text_negative in a normal CLIP Text Encode.
Installing it
ComfyUI Manager: search ComfyUI_MileHighStyler, install, restart. Or:
cd ComfyUI/custom_nodes && git clone https://github.com/TripleHeadedMonkey/ComfyUI_MileHighStyler
then restart. No models, no requirements.txt, no dependencies - Python and JSON. Nodes appear under ali1234/stylers. You can add your own styles by dropping JSON into the pack's data/ folder (README has the format).
Where people get burned
- Advanced when basic would do. The G/L split only matters if you're driving a CLIPTextEncodeSDXL with deliberately different per-encoder text. Otherwise grab plain MilehighStyler.
- Model era. Dual-CLIP is SDXL-only; this node is meaningless on the 2026 LLM-encoded models (Flux 2, Z-Image, Qwen), which lack a G/L pair and discard weighting. It's SDXL/SD1.5-family by design.
- Style bulldozes subject. With ~
2.0weighting, a strong style flattens composition. Front-load subject detail; don't stack. - Menu paralysis. Many of the 1,500 are near-duplicates or won't move your checkpoint. Find a handful that work and stop scrolling.
Inputs (6)
| Name | Type | Default | Description |
|---|---|---|---|
| text_positive_g | STRING | — | |
| text_positive_l | STRING | — | |
| text_negative | STRING | — | |
| milehigh | COMBO | 1521 options: no style, 2D Game Art, 3D Animation, 3D Game Art, 3D Modeling, 3D Printing Art, +1515 | |
| negative_prompt_to | COMBO | Both | 3 options: Both, G only, L only |
| log_prompt | BOOLEAN | true | — |
Outputs (6)
| Name | Type | Description |
|---|---|---|
| text_positive_g | STRING | — |
| text_positive_l | STRING | — |
| text_positive | STRING | — |
| text_negative_g | STRING | — |
| text_negative_l | STRING | — |
| text_negative | STRING | — |