Mask Rect Area (Advanced)
A rectangular mask in exact pixels
- MASK
This is the pixel-precise version of Mask Rect Area. Where the plain node works in percentages, Mask Rect Area (Advanced) works in exact pixels and asks you to state the image size explicitly. Set x: 40, y: 40, width: 256, height: 320 on a 512 x 320 canvas and you get precisely that rectangle, to the pixel. When you know the coordinates you want - because you pulled them from a detection, a crop, or a layout you're matching - this is the node that places the box exactly, with no proportional guesswork.
The "advanced" label is doing a lot of work for what's still a very simple node. It's the same rectangle-drawing job, just addressed in pixels instead of ratios.
How it works
You describe a rectangle in pixel coordinates and declare the dimensions of the canvas it lives on. The node fills that rectangle white on a black mask sized to image_width x image_height. Because you name the image size, the mask comes out at the resolution you intend rather than inheriting one - which matters when you're compositing it against a specific image and can't afford a size mismatch.
The inputs and outputs that matter
image_width/image_height- the size of the mask you're producing. Set these to match the image you'll apply the mask to, or you'll get a resolution mismatch downstream.x/y- the top-left corner of the rectangle, in pixels.width/height- the rectangle's size in pixels (defaults 256 x 320).blur_radius(default0) - feathers the edge. Keep at 0 for a hard box; raise it so a downstream inpaint blends cleanly.
The single output is MASK, at image_width x image_height, ready for an inpaint, a detailer, a composite, or a mask operation.
How to install it
Ships in the Impact Pack. ComfyUI Manager: search ComfyUI Impact Pack, Install, restart. Manually:
cd ComfyUI/custom_nodes
git clone https://github.com/ltdrdata/ComfyUI-Impact-Pack comfyui-impact-pack
cd comfyui-impact-pack
pip install -r requirements.txt
then restart. Nothing extra to download.
Common issues & troubleshooting
The mask doesn't line up with your image. Almost always a size mismatch: image_width/image_height must match the actual image you're masking. If your image is 1024x1024 and you left these at 512x320, the rectangle lands in the wrong place after resizing. Match them.
Part of the rectangle is missing. It ran off the canvas. x + width can't exceed image_width, and y + height can't exceed image_height - anything past the edge just gets clipped. Add the corner to the size and check it fits.
You'd rather work in proportions. If you want a mask that stays the same relative size regardless of resolution, use the plain Mask Rect Area node, which takes percentages. Use this Advanced one when you have concrete pixel coordinates and want them honored exactly.
Inputs (7)
| Name | Type | Default | Description |
|---|---|---|---|
| x | INT | 0 | — |
| y | INT | 0 | — |
| width | INT | 256 | — |
| height | INT | 320 | — |
| image_width | INT | 512 | — |
| image_height | INT | 320 | — |
| blur_radius | INT | 0 | — |
Outputs (1)
| Name | Type | Description |
|---|---|---|
| MASK | MASK | — |