EDL Export
This node writes a real CMX EDL — the file your NLE still speaks
- edl_text
- edl_path
- summary
An EDL (edit decision list) is a forty-year-old text format that every serious NLE - Premiere, Resolve, even Avid - can still import. It's also the perfect way to hand your AI-generated cut to a human editor without shipping them a raw file. MKREDLExport takes a JSON list of timeline events and writes out a proper CMX-style EDL, optionally saving it to disk. If you've been pushing clips around with a bunch of trim/concat nodes, this is the node that turns that mess into something an editor actually opens.
From MKRShift_Nodes, criskb's pack. Install via ComfyUI Manager (search "MKRShift_Nodes") or clone https://github.com/criskb/MKRShift_Nodes into custom_nodes/, restart. No models, no Python deps.
How it works
You hand it events_json - a list of dicts, each describing one event with a source clip, in/out points, and (optionally) a reel name. The node converts those seconds into timecodes at your chosen fps and emits the classic layout:
TITLE: MKR_EDL
FCM: NON-DROP FRAME
001 AX V C 00:00:00:00 00:00:05:00 00:00:00:00 00:00:05:00
* FROM CLIP NAME: shot_001
If save_file is on, it writes the text to edl_path using filename_prefix/subfolder/overwrite (plus an optional filename_label). If it's off, you still get the full edl_text out of the STRING socket to do whatever you want with.
Inputs worth setting
events_json- the whole game. Expect entries with source,start_sec/end_sec(or equivalent in/out), andreelif you care about that column.fps(default 24) - must match your timeline, or the timecodes will drift and your editor will quietly hate you.title- the document title, and thesave_fileswitch is right next to it if you'd rather keep everything in the graph.
Outputs: edl_text, edl_path, and a summary.
The honest caveats
This writes the CMX-style EDL, not a complex XML or an FCP XML - that's fine, it's the format with the best import support, but it's flat. No nested effects, no audio mixing. And there's no community lore on this node yet (the pack as a whole barely shows up in public discussion), so treat it as a straightforward utility: feed it correct timestamps, get a correct EDL. Check the timecode math once before you hand it to an editor - garbage in, "your timeline is corrupt" out.
Inputs (8)
| Name | Type | Default | Description |
|---|---|---|---|
| events_json | STRING | [] | — |
| fps | FLOAT | 24.001–240 | — |
| title | STRING | MKR_EDL | — |
| save_file | BOOLEAN | true | — |
| filename_prefix | STRING | MKR_timeline | — |
| subfolder | STRING | — | |
| overwrite | BOOLEAN | false | — |
| filename_labelopt | STRING | — |
Outputs (3)
| Name | Type | Description |
|---|---|---|
| edl_text | STRING | — |
| edl_path | STRING | — |
| summary | STRING | — |