Nodes/MKRShift_Nodes/After Effects Image Output
ComfyUI Node

After Effects Image Output

Writing your generated frame out for the AE addon to grab

By criskb·Created 7 months ago·Updated 6 months ago· 0
After Effects Image Output
  • images
  • written_paths_json
  • primary_path
  • summary_json
◄image_output_plan_json{}►
◄filename_override►

If MKRAfterEffectsImageImport is the "bring AE footage in" side of the bridge, After Effects Image Output is the "send your result back" side. It takes your generated image batch and a plan, and writes the files to the disk path the plan specifies - the path your After Effects addon then watches to pull the result onto the timeline. It's the runtime half of the AE image-output lane, and it shares its base class with the Photoshop/Premiere equivalents, so the behavior is deliberately identical across hosts.

Here's the shape of the loop you're building: AE exports a plate → Image Import brings it into the graph → you process it (upscale, inpaint, restyle) → Image Output writes the result to a known path → the AE addon places it. This node is the "write" step, and it's the one that actually touches disk.

How it works

Feed it images and an image_output_plan_json (from MKRAfterEffectsImageOutputPlan). It reads the plan's asset_path and saves the batch there with PIL. The details that keep you sane:

  • No recognized image suffix (or a missing one) → writes PNG and adds a warning, so a typo'd extension becomes a heads-up, not a corrupt file.
  • A batch of frames becomes stem_0000.png, stem_0001.png, … - which is exactly right for a frame sequence the AE addon can interpret in order.
  • Directories are created on the fly.
  • filename_override redirects a single run without touching the plan.

Outputs: written_paths_json lists every file written, primary_path is the first/only one, and summary_json reports the host, apply mode, image role, count, and warnings.

Installation

cd ComfyUI/custom_nodes
git clone https://github.com/criskb/MKRShift_Nodes

Restart ComfyUI, or search "MKRShift Nodes" in ComfyUI Manager. No pip dependencies - this is PIL file writing.

Common issues

The recurring trap: this node doesn't touch After Effects. It writes files. If nothing shows up in your comp, the AE addon isn't running or isn't watching the right folder - the pack's addons/after_effects/ scaffold is the other half you must have installed. Second, no plan (or an empty {}) means no asset path, so you get the fallback mkrshift_output.png written to the working directory - a classic "where did my image go" moment; always wire the plan through first. Third, frame sequences overwrite on re-run (same zero-padded names), so if you're keeping iterations, use filename_override or a versioned path. And the suffix warning is worth reading: AE addons often expect a specific format (PNG sequence, sometimes EXR) - the node happily writes whatever suffix you give it as long as PIL knows it, so an EXR request that PIL can't handle becomes a PNG with a warning. Match the format to what your AE pipeline expects before you run, not after.

CategoryMKRShift Nodes/Addons/After Effects

Inputs (3)

NameTypeDefaultDescription
imagesIMAGE—
image_output_plan_jsonSTRING{}—
filename_overrideoptSTRING—

Outputs (3)

NameTypeDescription
written_paths_jsonSTRING—
primary_pathSTRING—
summary_jsonSTRING—