Nodes/comfyui-lumi-tools/Lumi Noise To Seed
ComfyUI Node

Lumi Noise To Seed

Got a NOISE object? Here's the integer hiding inside it

By illuminatianon·Created 9 months ago·Updated 4 months ago· 0
Lumi Noise To Seed
  • noise
  • seed

Somewhere in the newer ComfyUI API, seeds stopped being just integers. You can hand a sampler a NOISE object instead - a whole bundle that carries its random state - and that's genuinely more flexible. But plenty of other nodes still want a plain INT seed, and that's exactly the gap Lumi Noise To Seed exists to close. It takes a NOISE input, reaches inside, and pulls out the integer seed that generated it.

It's a bridge node, one of those small utilities you don't appreciate until a workflow refuses to build because a KSampler output a NOISE and your wildcard processor demanded an INT. Wire the NOISE in, get the seed out, and everything downstream that wants a boring old number is happy again - and it's the same seed, so your noise and your downstream random choices stay in lockstep.

The input and output

  • noise - a NOISE object, the kind you get from a RandomNoise-style node in ComfyUI's newer API. The node reads its seed attribute.
  • Output: seed, an INT. Feed it into any node that takes an INT seed - samplers, wildcard processors, the Lumi LLM and imagen nodes, anywhere a numeric seed is the contract.

Under the hood it's deliberately tiny: it accepts the object, looks for a seed on it (whether it's a dict or an object with a .seed attribute), coerces it to an int, and passes it through. If there's no seed to find, it raises a clear error rather than guessing.

Installing

cd ComfyUI/custom_nodes
git clone https://github.com/illuminatianon/comfyui-lumi-tools
cd comfyui-lumi-tools
uv sync

Restart ComfyUI, or install "Lumi Tools" via ComfyUI Manager. No special dependencies.

When you actually need it

The honest answer: only when your workflow mixes the two worlds. If you're running classic KSampler-to-INT seed pipelines, you'll never touch this node - your seeds are already integers. The moment a graph hands you a NOISE object and a sibling node complains it wants an INT, this is the exact conversion. One practical gotcha: the value you extract is the seed stored in the noise object, so if you've already advanced a seed's random state, this returns the original value, not the next one - treat it as "the seed that started this noise," because that's precisely what it is.

CategoryLumi/Utils

Inputs (1)

NameTypeDefaultDescription
noiseNOISERandomNoise object to extract the seed from.

Outputs (1)

NameTypeDescription
seedINT