LayerStyle: OuterGlow V2
OuterGlow V2 — the outward halo effect, full 30-mode blend list
- background_image
- layer_image
- layer_mask
- image
Photoshop's Outer Glow, in ComfyUI: a soft halo radiating outward from your subject's edge into the background. It's the classic backlit or "magic aura" look - a rim of light bleeding out around a shape rather than brightening the inside of it. This is V2, the current revision.
What changed from V1
Same controls as the original OuterGlow - same brightness, range, blur, two-color setup. The difference is blend_mode: V2 ships the full 30-mode Photoshop list instead of V1's shorter 19-entry set, which matters here specifically because a glow effect wants an additive blend mode (screen, linear dodge(add)) to read as light rather than a colored smear, and V2's list gives you the complete, correctly-named set to pick from.
How it works
From the mask's boundary, the glow blooms outward into the background - glow_range sets the reach, blur softens the falloff. Two colors: light_color for the bright core near the edge, glow_color for where it fades to as it spreads. The result composites onto the background at your chosen opacity and blend mode.
The inputs and outputs that matter
brightness(2–20, default 5) - glow intensity; the default undersells the effect, push it up for a visible halo.glow_range(default 48) - how far the glow spreads outward.blur- softens the glow-to-background transition.light_color/glow_color(hex, defaults#FFBF30/#FE0000).invert_mask(default true) - flip if the glow ends up inside the subject instead of around it.background_image,layer_image, optionallayer_mask,opacity, andblend_mode(30 options).
Output: a single composited image.
How to install it
Ships with the ComfyUI Layer Style pack. ComfyUI Manager → search ComfyUI Layer Style → install → restart. Manual:
cd ComfyUI/custom_nodes
git clone https://github.com/chflame163/ComfyUI_LayerStyle
pip install -r ComfyUI_LayerStyle/requirements.txt
then restart. Lives under 😺dzNodes → LayerStyle. No models needed.
Common issues & troubleshooting
Glow appears inside the subject instead of around it. invert_mask - flip it. It's the pack's most reliable gotcha and the symptom here (inner instead of outer) is a dead giveaway.
Halo looks like a dirty ring instead of glowing light. You've likely landed on a darkening blend mode. With 30 options now available it's easy to pick the wrong family - stick to screen or linear dodge(add) for a genuine light-emitting look; multiply-family modes will darken the background around the edge instead.
Effect too weak. Raise brightness first (5 is conservative), then widen glow_range, then check opacity.
Node missing from your palette entirely. Pack-level import failure. LayerStyle's dependency chain is long, and transformers clashing with a stray TensorFlow install is the recurring way the whole pack fails to load at once - every LayerStyle and LayerUtility node disappears together. Check the startup console or hit "Try Fix" in Manager.
Inputs (11)
| Name | Type | Default | Description |
|---|---|---|---|
| background_image | IMAGE | — | |
| layer_image | IMAGE | — | |
| invert_mask | BOOLEAN | true | — |
| blend_mode | COMBO | 30 options: screen, linear dodge(add), color dodge, lighten, dodge, hard light, +24 | |
| opacity | INT | 1000–100 | — |
| brightness | INT | 52–20 | — |
| glow_range | INT | 48-9999–9999 | — |
| blur | INT | 250–9999 | — |
| light_color | STRING | #FFBF30 | — |
| glow_color | STRING | #FE0000 | — |
| layer_maskopt | MASK | — |
Outputs (1)
| Name | Type | Description |
|---|---|---|
| image | IMAGE | — |