ComfyUI Node

LatentDetailer

A ComfyUI node in latent/postprocess with 42 inputs and 1 output.

By SparknightLLC·Created 8 months ago·Updated 3 months ago· 36
LatentDetailer
  • model
  • latent
  • positive
  • negative
  • LATENT
seed-1
sigmas0.40
luma_clarity0.00
boost_confidence0.00
bloom_strength0.00
bloom_threshold0.65
bloom_radius8
color_drift0.25
color_drift_radius16
cfg7.00
cfg_hf_boost5.00
cfg_lf_boost0.00
cfg_radius5
cfg_radius_flat0
cfg_radius_adaptivetrue
cfg_adapt_feather2
cfg_adapt_gamma2.00
detail_strength0.65
hf_radius4
mid_strength0.05
detail_chroma0.10
chromatic_aberration0.00
protect_lows0.90
soft_clip_detailtrue
soft_clip_detail_k2.20
soft_clip_cfgtrue
soft_clip_cfg_k2.00
noise_scale0.10
grain_luma0.00
noise_tail-1.00
noise_radius1
noise_flat_suppress1.00
hires_scale1.0
hires_strength0.75
hires_use_importance_masktrue
hires_mask_strength1.00
ignore_cond_timestep_rangetrue
debugfalse
Categorylatent/postprocess

Inputs (42)

NameTypeDefaultDescription
seedINT-1-1–2147483647Random seed for grain/color drift. Use -1 for random each run.
sigmasSTRING0.40Comma-delimited list of normalized sigma positions (0..1). Each entry runs one UNet evaluation and the denoised estimates are averaged. Example: 0.25,0.55. 0=start (noisiest), 1=end (cleanest).
modelMODEL
latentLATENT
positiveCONDITIONING
negativeCONDITIONING
luma_clarityFLOAT0.000–1Mid-band local contrast on latent channel 0. 1.0 is intentionally strong.
boost_confidenceFLOAT0.000–1Boosts UNet-proposed micro detail ONLY where it appears confident; suppresses flats and strong edges.
bloom_strengthFLOAT0.000–1Approximate photographic bloom/halation by spreading bright highlights (luma only). Best paired with a little noise_scale (e.g. 0.02–0.08) for a more convincing photographic rolloff.
bloom_thresholdFLOAT0.650–1Only highlights above this luma threshold contribute to bloom.
bloom_radiusINT80–64Blur radius for bloom spread. Larger is softer but slower.
color_driftFLOAT0.250–1Noise-driven granular color drift (micro color distribution). Higher = stronger.
color_drift_radiusINT160–64Granular drift scale. 1..3 is typical; 16 is very broad/slow drift.
cfgFLOAT7.000–10Base CFG. This node applies additional HF/LF shaping when cfg > 1.
cfg_hf_boostFLOAT5.000–5How strongly to inject high-frequency CFG detail (from den_pos - den_neg).
cfg_lf_boostFLOAT0.000–2How strongly to inject low-frequency CFG contrast (usually keep low).
cfg_radiusINT50–64CFG split radius. In adaptive mode, this is the DETAIL radius.
cfg_radius_flatINT00–64CFG split radius used in flat/low-detail regions when adaptive mode is ON.
cfg_radius_adaptiveBOOLEANtrueIf ON, blends between cfg_radius_flat (flat) and cfg_radius (detail).
cfg_adapt_featherINT20–32Blur radius applied to the adaptive mask. Higher reduces halos but can soften detail reach.
cfg_adapt_gammaFLOAT2.000.5–3Mask curve. >1 shrinks 'detailed' regions (less spill/halo). <1 expands them.
detail_strengthFLOAT0.650–2Strength of injected high-frequency detail from denoised estimate.
hf_radiusINT40–64Detail split radius for base projection (larger = coarser separation).
mid_strengthFLOAT0.050–0.5Adds some mid/low component of the base projection (contrast/shape).
detail_chromaFLOAT0.100–2Scales how much the detail + CFG injections affect chroma latent channels (1..3). This is NOT chromatic aberration (no spatial shift).
chromatic_aberrationFLOAT0.000–1Lens-like chromatic aberration (spatial misregistration) applied to chroma latent channels (1..3) after all other adjustments. Very subtle effects are usually best (0.02–0.10).
protect_lowsFLOAT0.900–1Prevents HF detail from over-applying in low-frequency regions (reduces harshness).
soft_clip_detailBOOLEANtrueSoft-limits HF detail to reduce halos/zipper edges.
soft_clip_detail_kFLOAT2.200.5–8Detail soft-clip amount. Higher = weaker limiting.
soft_clip_cfgBOOLEANtrueSoft-limits HF CFG injection to reduce harsh edges and background speckle.
soft_clip_cfg_kFLOAT2.000.5–8CFG soft-clip amount. Higher = weaker limiting.
noise_scaleFLOAT0.100–0.5Micrograin intensity in latent space.
grain_lumaFLOAT0.000–1Luma-dependent grain: increases grain in shadows and reduces it in highlights. This primarily modulates the grain injected by noise_scale (and shaped by noise_radius).
noise_tailFLOAT-1.00-1–1Tail-heaviness of the grain noise distribution. 0 = Gaussian. + = heavier tails (more occasional strong specks / grit). - = lighter tails (smoother). RMS-normalized so noise_scale stays comparable.
noise_radiusINT10–16Grain correlation radius. 0=white, 1..3 often looks most photographic.
noise_flat_suppressFLOAT1.000–1Suppresses grain in flat regions (local smoothstep mode, always-on).
hires_scaleFLOAT1.01–4If >1, runs ONE UNet pass at upscaled latent resolution, then downsamples denoised estimates back to 1x before post-processing.
hires_strengthFLOAT0.750–1How much of the hires-derived correction to apply. 0=off, 1=full.
hires_use_importance_maskBOOLEANtrueIf ON, applies hires correction mostly where small/foreground-ish features are detected (cheap heuristic).
hires_mask_strengthFLOAT1.000–10 = uniform hires blend, 1 = fully importance-masked blend.
ignore_cond_timestep_rangeBOOLEANtrueIf ON, strips timestep limits from conditioning ranges (more consistent behavior).
debugBOOLEANfalsePrints diagnostics to console.

Outputs (1)

NameTypeDescription
LATENTLATENT