Resize image by edge
Aspect-preserving resize by long or short side
- image
- ui_widget
- image
- image_list
- count
A lot of prep steps - feeding a ControlNet preprocessor, capping an image at a max dimension before it hits a slow node, matching a checkpoint's preferred resolution ceiling - want you to resize by one edge while keeping the aspect ratio intact, not force everything into a square. LF_ResizeImageByEdge does that specific job: pick a target size, pick which edge it applies to, and the other dimension scales proportionally on its own.
The longest_edge boolean is the key decision here: set it true and new_size caps the longer side of your image (so a 2000×1000 image resized to 1024 becomes 1024×512); leave it false (the default) and new_size targets the shorter side instead (that same 2000×1000 image resized to 1024 becomes 2048×1024). Which one you want depends on the job - capping the longest edge is typical when you're trying to bound total pixel count or fit within a max resolution; targeting the shortest edge is more common when a downstream model wants a guaranteed minimum dimension regardless of aspect ratio. resize_method picks the resampling algorithm: bicubic (default) for general smoothness, nearest/nearest exact when you need hard edges preserved (masks, pixel art), bilinear/linear in between.
Outputs: image, the resized result; image_list, the same as a list if you fed a batch; count, how many images came out. There's an optional ui_widget slot rendering a tree view on the node - display only.
This is the node you reach for far more often than LF_ResizeImageToSquare in a typical workflow, precisely because most prep steps care about a size ceiling or floor, not a forced aspect ratio. ControlNet preprocessors in particular tend to have a sweet spot resolution - feed them something enormous and processing slows down for no quality benefit; feed them something tiny and detail suffers. Capping the longest edge before that step is a cheap, standard fix.
Installing it. ComfyUI Manager: search "LF Nodes," install, restart. Manual: cd ComfyUI/custom_nodes && git clone https://github.com/lucafoscili/lf-nodes, then restart. Pull from that repo - comfyui-lf, linked from comfy.icu, is the pack's original, now-archived home; the author's current work is at lf-nodes. No models, no heavy dependencies.
Where people get tripped up. The longest_edge toggle is the thing to get right before assuming the node is misbehaving - flipping it is the single most common source of "why is my output the wrong size," since targeting the long edge versus the short edge on a non-square image produces genuinely different results, not a subtle variation. If you actually want a hard square output rather than aspect-preserved scaling, this is the wrong node entirely - LF_ResizeImageToSquare, from the same pack, is built for that and crops instead of just scaling.
Inputs (5)
| Name | Type | Default | Description |
|---|---|---|---|
| image | IMAGE | Input image tensor or a list of image tensors. | |
| longest_edge | BOOLEAN | false | Resizes the image by the longest side if set to True. Otherwise, resizes by the shortest side. |
| new_size | INT | 1024 | The size of the longest edge of the output image. |
| resize_method | COMBO | bicubic | Method to resize the image. |
| ui_widgetopt | KUL_TREE | [object Object] | — |
Outputs (3)
| Name | Type | Description |
|---|---|---|
| image | IMAGE | — |
| image_list | IMAGE | — |
| count | INT | — |