Nodes/TrentNodes/Image Slice Cowboy
ComfyUI Node

Image Slice Cowboy

Split an Image or a Whole Batch in Half, Cleanly

By TrentHunter82·Created 9 months ago·Updated 4 days ago· 36
Image Slice Cowboy
  • images
  • left_or_top
  • right_or_bottom
  • size_a
  • size_b
directionvertical
split_position0.50
force_evenfalse

Sometimes the fastest way to process an image is to cut it in half. Side-by-side comparison panels need to come apart, spritesheets need splitting into cells, a video frame needs its two regions processed with different settings, and a 2D layout occasionally needs to become two separate passes. Image Slice Cowboy is the node that does the cutting: one straight slice through every frame, two halves out.

It's the kind of node whose spec is almost boringly simple - until you realize it keeps the batch structure intact. N frames in means two batches of N frames out, each half preserving the full sequence. That's what makes it useful in video pipelines, not just on single images.

How it works

Three controls:

  • direction - vertical cuts left/right, horizontal cuts top/bottom.
  • split_position (0.01–0.99, default 0.5) - where the cut lands along the chosen axis. 0.5 is exactly halfway; 0.3 chops 30% off the left/top. So it's not just a halver - it's a "chop at X%" tool.
  • force_even (default off) - rounds the cut to an even pixel so both halves stay divisible by 2, which matters because diffusion models want even dimensions. Turn this on for anything destined for a sampler or a video encoder.

Outputs are named for whichever direction you picked:

  • left_or_top / right_or_bottom - the two halves. For a vertical cut that's left and right; for horizontal, top and bottom.
  • size_a / size_b - the pixel size of each half (width for vertical, height for horizontal). Handy for sanity checks and for re-joining the halves later with exact offsets.

A batch of N frames in produces two batches of N frames out - each half keeps the full batch, so a video clip splits into two complete clips. That's the detail that makes this more than a single-image crop tool.

Where you'll actually use it:

  • Comparison grids - split a side-by-side A/B image into the two originals.
  • Two-pass processing - run different upscalers or different prompts on each half of a frame, then rejoin.
  • Spritesheet / layout splitting - chop a tiled layout into its component pieces (slice repeatedly for a full grid).
  • Video halves - split a clip's frames vertically or horizontally to process each half separately.

Install

Search "Trent Nodes" in ComfyUI Manager, or:

cd ComfyUI/custom_nodes
git clone https://github.com/TrentHunter82/TrentNodes.git
cd TrentNodes
pip install -r requirements.txt

Pure tensor slicing - no models. Restart ComfyUI after installing. (Manager has been flaky on this pack per the author's early-rename note; the manual clone always works.)

Common issues

  • Odd-sized halves. That's what force_even fixes. If a downstream node complains about dimensions, that's your first switch to flip.
  • "I cut left/right but got top/bottom." Double-check direction - the output names left_or_top/right_or_bottom cover both directions, so it's easy to misread which is which until you look at the result.
  • Lost track of where the cut was. size_a tells you the first half's dimension - combine it with the original size to reconstruct the exact cut position for re-joining.

For splitting a batch in half (or at any percentage) without losing the batch, this is the node. Small, sharp, and it does exactly what the name says.

CategoryTrent/Image

Inputs (4)

NameTypeDefaultDescription
imagesIMAGE
directionCOMBOverticalvertical = cut left|right, horizontal = cut top|bottom
split_positionFLOAT0.500.01–0.99Where to cut along the axis (0.5 = halfway)
force_evenBOOLEANfalseRound the cut to an even pixel so both halves stay divisible by 2

Outputs (4)

NameTypeDescription
left_or_topIMAGE
right_or_bottomIMAGE
size_aINT
size_bINT