Nodes/ComfyUI/Blur Image
ComfyUI Node Runs on cloud

Blur Image

The smoothing node your workflow is quietly missing

By Comfy-Org·Created 4 years ago·Updated about 7 hours ago· 130,493
Blur Image
  • image
  • IMAGE
blur_radius1
sigma1.0

Blur is the filter nobody posts about and every workflow secretly needs. ImageBlur ("Blur Image") is a plain Gaussian blur over the finished image - in core since April 2023, one input, two dials, and more uses than you'd guess. It's the "make this less crunchy" node, and in the AI-image world "less crunchy" comes up a lot.

Why you'll reach for it

Three genuinely different jobs, all this one node:

  • Soften a too-sharp generation. Models love producing oversharpened skin, jaggies on text, and harsh pixel edges. A small-radius blur takes the artificial edge off before you hit Save.
  • Feather mask boundaries. Blur a mask (or the paste boundary) so a composited region blends instead of showing a hard cut. A blur on the mask edge is the cheapest anti-seam there is.
  • Background-depth / "not AI" effects. Blur everything but your subject, or add a touch of diffusion for a film-look softness that reads as photographic rather than generated.

It's the yin to ImageSharpen's yang - the two sit right next to each other in the node list, and many workflows run blur then sharpen to get a soft-but-crisp finish without the sharpening artifacts.

How it works

A Gaussian kernel sized blur_radius * 2 + 1 is convolved over each channel, using reflect padding at the edges so the borders don't go black. Two inputs matter:

  • blur_radius (1–31, default 1) - the radius of the kernel, not the total size. So radius 5 is an 11×11 kernel.
  • sigma (0.1–10, default 1) - how quickly the kernel falls off. Default 1 gives a fairly tight Gaussian.

Here's the intuition worth building: radius sets the reach and sigma sets the softness of that reach. Radius 10 with sigma 1 still blurs, but the edges of the blur are harder - you get a crisper, almost motion-blurred look. Radius 10 with sigma 5 smears everything smoothly. For "smooth and dreamy" you want both up together.

Getting it

Ships with ComfyUI core - search "Blur" in the node menu, nothing to install. Pixel-space filter, so it runs after VAE Decode.

Common gotchas

  • Too low to see, or too much to keep. Radius 1 with default sigma is nearly invisible on a 1MP image - people run it, see nothing, and assume it's broken. Crank radius to 3–5 to actually judge the effect, then dial back.
  • Blur ≠ fixing blurry. If the render itself is soft, blurring makes it softer. As with sharpen, the fix for underdelivered detail is regeneration or a better upscaler, not more filtering.
  • Don't blur, then upscale. Upscaling a blurred image bakes the softness in at the higher resolution - the KB's upscaling essay flags exactly this trap. Blur belongs after the final upscale, not before.
  • fp16 intermediates. Blur (and sharpen) failed with fp16 intermediate dtypes until the March 2026 fix - garbage output with fp16 means update ComfyUI, not your node graph.

One more honest note: it's a per-channel Gaussian, so it won't preserve alpha edges especially well if you're blurring a cutout with transparency. For mask work, prefer blurring the mask itself and letting the compositing node do the paste.

Categoryimage/filters

Inputs (3)

NameTypeDefaultDescription
imageIMAGE
blur_radiusINT11–31
sigmaFLOAT1.00.1–10

Outputs (1)

NameTypeDescription
IMAGEIMAGE