Nodes/IAMCCS-nodes/IAMCCS Shotboard V4 Retake Source + Mask R2
ComfyUI Node

IAMCCS Shotboard V4 Retake Source + Mask R2

The bridge that makes Shotboard retakes work with official LTX 2.3 inpaint

By IAMCCS·Created 11 months ago·Updated 5 days ago· 113
IAMCCS Shotboard V4 Retake Source + Mask R2
  • cine_linx
  • spatial_mask
  • source_frames
  • retake_mask
  • source_audio
  • frame_rate
  • duration_frames
  • guide_data
  • retake_strength
  • report

Here's a subtle incompatibility that will cost you an afternoon if you don't know it exists. The Shotboard V4 backend thinks about retakes in latent space - it produces a latent noise mask telling the sampler which pixels to regenerate. But the official LTX 2.3 in/outpainting workflow wants to work in pixel space: it needs the actual source pixels plus a pixel-space video mask fed into LTXVInpaintPreprocess. Two correct designs, no shared language. IAMCCS_CineShotboardV4RetakeSourceR2 is the translator between them - it materializes the V4 retake range as exactly what the LTX inpaint graph expects, without touching the V4 planner or backend.

You connect one thing - cine_linx - plus an optional spatial_mask (a MASK if you want to restrict the retake region spatially) and you get the full retake kit on the other side:

  • source_frames - the actual pixels of the retake range, ready for LTXVInpaintPreprocess.
  • retake_mask - the pixel-space video mask that tells inpaint what to regenerate, which is the whole reason this node exists.
  • source_audio - the audio for the range, so a retake can stay in sync.
  • frame_rate, duration_frames - the timing contract the LTX graph needs.
  • guide_data, retake_strength - continuity and strength knobs for the downstream pass.
  • report - a STRING summarizing what the node decided, and your first stop when a retake behaves oddly.

The node is opinionated about when it runs, and it tells you in the error messages. It requires a V4 timeline in cine_linx ("cine_linx has no V4 timeline data") and an active retake ("choose Edit = Retake in Shotboard V4 before queueing"). That second one is the design working as intended: this node materializes the range the planner marked for retake, so if you haven't marked one, there's nothing to materialize. You select a retake range in the Shotboard V4 editor first, then this node turns that selection into source + mask.

Pair it with its sibling IAMCCS_CineShotboardV4RetakePromptEncodeR2 for the conditioning side, and you have the complete R2 retake path: one node materializes pixels and mask, the other encodes the retake prompt, and both feed the official LTX 2.3 inpaint graph. The "Experimental R2" category label is honest - treat this pair as the active development front of the V4 retake story rather than a frozen API.

Installation is pack-standard: search IAMCCS in ComfyUI Manager, or clone https://github.com/IAMCCS/IAMCCS-nodes.git into custom_nodes and restart. No extra models ship with it; the heavy lifting downstream (LTXVInpaintPreprocess, the LTX 2.3 model itself) is your ComfyUI + LTX setup's job. The pack's SuperNodes requirements doc is the checklist for that side: recent ComfyUI with native LTX audio-video nodes, LTX model + text encoder + video VAE + audio VAE.

The trap to expect: connecting an optional spatial_mask at a resolution that doesn't match the source frames, and getting a retake mask that's misaligned with the pixels. Keep the mask at source resolution. The other classic is queueing it cold and getting the "no V4 timeline data" error - that means your cine_linx never came from a V4 planner, so check upstream before blaming the node.

CategoryIAMCCS/Cine/Shotboard V4/Experimental R2

Inputs (2)

NameTypeDefaultDescription
cine_linxIAMCCS_SUPERNODE_LINX
spatial_maskoptMASK

Outputs (8)

NameTypeDescription
source_framesIMAGE
retake_maskMASK
source_audioAUDIO
frame_rateFLOAT
duration_framesINT
guide_dataGUIDE_DATA
retake_strengthFLOAT
reportSTRING