Nodes/IAMCCS-nodes/IAMCCS_BoardMaker
ComfyUI Node

IAMCCS_BoardMaker

Plan a cinematic shot beat-by-beat, then hand the plan to a generator

By IAMCCS·Created 11 months ago·Updated 7 days ago· 113
IAMCCS_BoardMaker
    • board_json
    • timeline_data
    • row_count
    • duration_seconds
    • report
    global_promptOne continuous cinematic shot with coherent camera movement, stable identity, physical parallax and connected visual progression.
    duration_seconds9.0
    frame_rate24
    image_width768
    image_height432
    default_force0.28
    guide_policyevery_checked_row
    board_nameiamccs_boardmaker_board
    board_data{ "rows": [ { "label": "box_1", "duration": 3.0, "local_prompt": "opening beat, establish the subject and camera direction", "bridge": "camera continues into the next beat through one connected movement", "camera": "slow push-in", "transition": "continuous_motion", "force": 0.28, "use_guide": true, "use_prompt": true }, { "label": "box_2", "duration": 3.0, "local_prompt": "second beat, deepen the action and maintain visual continuity", "bridge": "movement carries the viewer toward the final beat", "camera": "continuous dolly-in", "transition": "continuous_motion", "force": 0.24, "use_guide": true, "use_prompt": true }, { "label": "box_3", "duration": 3.0, "local_prompt": "final beat, arrive at the strongest visual target", "bridge": "", "camera": "macro push-in", "transition": "continuous_motion", "force": 0.32, "use_guide": true, "use_prompt": true } ] }

    Before you generate a cinematic shot, someone has to decide the beats - where the camera starts, what each moment of the shot is doing, how one beat flows into the next. IAMCCS_BoardMaker is that planning step, made editable. Per the source it's a "planner assistant that exports Shotboard-importable board JSON without images": you describe the shot as a list of timed beats, and it turns that into structured JSON that the IAMCCS Shotboard system (and the Cine nodes) can consume.

    The working data is board_data, a JSON blob the node's UI edits for you. Each row is a beat with: label, duration, local_prompt (what this beat shows), bridge (how the camera/cut carries into the next beat), camera, transition, force (the strength of the beat's visual push), and use_guide / use_prompt toggles. The default value ships with a three-beat example - opening, middle, final - so you can see the shape immediately.

    Around that JSON sit the settings:

    • global_prompt - the overall shot description that anchors every beat (identity, camera philosophy, continuity).
    • duration_seconds, frame_rate, image_width, image_height - the timeline and canvas contract. Default 9s at 24fps, 768x432 (a 16:9-ish workable starting canvas).
    • default_force (0.28) - the fallback force for rows that don't set their own.
    • guide_policy - which rows contribute guide frames: every_checked_row, first_last, all, or none.
    • board_name - labels the board so multiple boards stay distinguishable.

    Outputs: board_json (the full board for the Shotboard importer), timeline_data (the timed view of the same thing), row_count, duration_seconds, and report. Wire board_json into a Shotboard or Cine planning node and you've gone from "vague idea" to "executable shot plan" without touching a paint tool.

    Why you'd reach for it: if you're the kind of person who storyboards in text - beats, camera moves, transitions - this is the cleanest path into IAMCCS's video pipeline. It's deliberately image-free (the source calls that out), which is the point: the board is a plan, and the generation side makes the pictures. If you want pictures in the board, the DialogueFoley variant and the Shotboard editor are the next steps up.

    Installing: part of IAMCCS/IAMCCS-nodes. ComfyUI Manager → search "IAMCCS", or cd ComfyUI/custom_nodes && git clone https://github.com/IAMCCS/IAMCCS-nodes.git, restart. No models, no extra deps - it's a structured editor over JSON.

    The trap: this node produces a plan, not frames. New users connect board_json to a sampler and wonder why no video appears. Find the Shotboard/Cine node that ingests board_json and build the chain from the author's reference workflows; standalone, the board is just a well-formatted document. Also keep row durations roughly equal - a 0.5s beat next to a 4s beat makes the generation scheduling awkward downstream, even though the node will happily accept it.

    CategoryIAMCCS/Cinema

    Inputs (9)

    NameTypeDefaultDescription
    global_promptSTRINGOne continuous cinematic shot with coherent camera movement, stable identity, physical parallax and connected visual progression.
    duration_secondsFLOAT9.00.1–600
    frame_rateFLOAT241–120
    image_widthINT76864–8192
    image_heightINT43264–8192
    default_forceFLOAT0.280–1
    guide_policyCOMBOevery_checked_row4 options: every_checked_row, first_last, all, none
    board_nameSTRINGiamccs_boardmaker_board
    board_dataSTRING{ "rows": [ { "label": "box_1", "duration": 3.0, "local_prompt": "opening beat, establish the subject and camera direction", "bridge": "camera continues into the next beat through one connected movement", "camera": "slow push-in", "transition": "continuous_motion", "force": 0.28, "use_guide": true, "use_prompt": true }, { "label": "box_2", "duration": 3.0, "local_prompt": "second beat, deepen the action and maintain visual continuity", "bridge": "movement carries the viewer toward the final beat", "camera": "continuous dolly-in", "transition": "continuous_motion", "force": 0.24, "use_guide": true, "use_prompt": true }, { "label": "box_3", "duration": 3.0, "local_prompt": "final beat, arrive at the strongest visual target", "bridge": "", "camera": "macro push-in", "transition": "continuous_motion", "force": 0.32, "use_guide": true, "use_prompt": true } ] }Edited by the IAMCCS_BoardMaker UI. JSON with rows: duration, local_prompt, bridge, camera, transition, force.

    Outputs (5)

    NameTypeDescription
    board_jsonSTRING
    timeline_dataSTRING
    row_countINT
    duration_secondsFLOAT
    reportSTRING