H3 Retime Audio (bullet-time bed + transients) [alpha]
EXPERIMENTAL (alpha), new 2026-08-21; the classic pipeline nodes are unchanged.
Builds the soundtrack for a clip that KEEPS the dilated timeline (skip H3 Exact Recover, the slow motion is the product). Rate-1 spans always carry the baseline track verbatim, placed sample-exact against the hold map; only held spans get a treatment:
- stretched: pitch-kept phase-vocoder stretch of the baseline (same engine as H3 Audio Smear). Deterministic, safe, transients smear at high holds.
- varispeed: the classic film move, resample with the pitch drop. Great at x2-3, rumbly by x8.
- generated: pass 2's own dilated-clock audio inside the held spans (wire it into 'generated'). Without an audio-smear init upstream, pass 2 writes natural-rate ambience over the slowed picture - the cinematic bullet-time convention; with the init, a genuinely slowed take. Which one you get is a GRAPH choice, this node just composes it.
anchor_transients re-detects impacts in the baseline inside held spans and lays the UNSTRETCHED hit back at its exactly-mapped dilated position, replacing the bed locally - the whip crack stays a crack instead of becoming a whoosh. Composes with every mode.
All clocks: input baseline is the world clock, 'generated' and the output are the dilated clock. Wire the SAME hold_map the video side used.
By matlowai·Created 3 months ago·Updated about 24 hours ago· 241
H3 Retime Audio (bullet-time bed + transients) [alpha]
baseline
generated
audio
report
◄hold_map►
◄fps24►
◄held_spansstretched►
◄anchor_transientsfalse►
Categoryaudio/minimax/motion
Inputs (6)
Name
Type
Default
Description
baseline
AUDIO
pass-1 audio, world clock
hold_map
STRING
—
fps
INT
241–120
—
held_spans
COMBO
stretched
what fills the dilated spans; rate-1 spans are always the baseline
anchor_transients
BOOLEAN
false
re-anchor unstretched impacts at their mapped positions
generatedopt
AUDIO
pass 2's audio (dilated clock), for held_spans=generated