H3 Hold Map Remap (scale / floor / ceiling) [alpha]
EXPERIMENTAL (alpha), new 2026-08-21; the classic pipeline nodes are unchanged.
Nudge the oracle instead of overruling it: wire any hold_map in (H3 Jerk Oracle, H3 Manual Hold Map, H3 Motion Editor) and remap the curve with three dials. scale multiplies the dilation ABOVE rest, per frame: hold' = 1 + (hold - 1) * scale, so unheld frames stay unheld and 0.0 flattens the map entirely. floor is the minimum hold EVERYWHERE - floor 2 dilates the whole clip, the uniform-baseline move, and the report prices it before you commit. ceiling caps the peaks.
The result recompiles through the same bridge/ramp rules as the oracle, so downstream nodes see a legal map. At the defaults (scale 1, floor 1, ceiling 8, bridge 0) the map passes through bit-identical: an already-ramped curve is a fixed point of the ramp. All clocks are the world clock; world_len is preserved.
By matlowai·Created 3 months ago·Updated about 24 hours ago· 241
H3 Hold Map Remap (scale / floor / ceiling) [alpha]
minimum hold everywhere; above 1 the WHOLE clip regenerates
ceiling
INT
81–8
maximum hold after scaling
fps
INT
241–120
—
ramp
BOOLEAN
true
re-relax to C1 shoulders after scaling, same rule as the oracle
bridge
INT
00–20
re-bridge short valleys at the new peak; 0 = keep the map's own bridging
s_per_stepopt
FLOAT
0.000–120
seconds per step from a baseline render of this clip; 0 skips the minutes estimate
est_stepsopt
INT
181–100
steps the regen pass will actually run (total_steps x inject)
overhead_sopt
FLOAT
6.70–600
fixed non-sampling seconds per render (setup, VAE encode/decode). 40 measured at 1.5 MP on a warm instance; take it from the gap between your own 1-step and 2-step wall times